[Status] do_init: begin server initialization = crash

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yorran
Posts: 7
Joined: Sun Apr 24, 2016 6:28 am

[Status] do_init: begin server initialization = crash

Post by yorran » Sat Mar 25, 2017 12:12 am

Hello guys.
Following the guide Installing & Setting up the DS Server on Linux, I started a brand new installation which crashes when I start dsgame. I can't seem to find what I'm doing wrong and seek advice if you can help.
That crash can happen either when I first start a newly compiled server, or when I restart it later. Once it happens, the server never restarts again.

The source is up to the date, I'm downloading it all over again after each crash. I'm using the stable branch
My tweaks, if any :
- Makefile.am AUTOMAKE_OPTIONS=foreign subdir-objects (to make it stop complaining about sub directories), then sh autogen.sh
- mkdir build, cd build, ../configure --prefix=/my/path/toDS --enable-debug=gdb, make, make-install (which is not in the guide btw)
- Oh yeah I'm also using version.info 30170204_1, as my game doens't seem to find anymore updates after that

I'm running an Ubuntu server 4.4.0-66 (lastest Ubuntu server LTS), gcc version 5.4.0, automake version 1.15. (yes, 2 automake options are deprecated with this version, but it seems to work nonetheless).

Here's how it goes as I start ./bin/dsgame :
[Status] Memory manager initialised: log/DSP.leaks
[info] DarkStar - Git Revision Hash: Unknown.
[Status] do_init: begin server initialization...
[Info] Console Silent Setting: 0terminate called after throwing an instance of 'std::out_of_range'
what(): basic_string::at: __n (which is 18446744073709551615) >= this->size() (which is 0)
Aborted (core dumped)

Solving this is way out of my league, I'm not even sure what kind of info to share, if you need anything more.
I'd really love some advice, if anyone can help.
Thanks for reading this post !

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