Im back :)

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Vargas
Posts: 54
Joined: Fri Jul 27, 2012 10:25 pm

Im back :)

Post by Vargas » Mon Jan 14, 2013 2:01 am

Hey guys sorry ive been away for so long, busy with school and all. i got the server working again and cant remember where to set it so new players get gil when they make new chars. under server file in dps/scripts/global i changed the gil and inventory but when i get on game it still shows 0 gil and only 30 inventory. is there a new file i need to use now?

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: Im back :)

Post by PrBlahBlahtson » Mon Jan 14, 2013 3:29 pm

Those options do nothing atm.

/globals/player.lua is what you want, I believe. The CharCreate function, specifically.

Code: Select all

player:setGil(START_GIL);
or whatever amount you want.

Code: Select all

if (START_INVENTORY > 30) then
	player:changeContainerSize(0,(START_INVENTORY - 30))
	player:changeContainerSize(5,(START_INVENTORY - 30))
end
Or just get rid of the if, and use a number instead of START_INVENTORY - 30. The number you're passing is what to increase inventory size by, not what you want to increase it to. 0 is inventory, 5 is satchel, I believe.

Flunklesnarkin
Posts: 238
Joined: Wed Sep 05, 2012 10:48 am

Re: Im back :)

Post by Flunklesnarkin » Mon Jan 14, 2013 4:14 pm

Welcome back!!

Vargas
Posts: 54
Joined: Fri Jul 27, 2012 10:25 pm

Re: Im back :)

Post by Vargas » Mon Jan 14, 2013 9:41 pm

Thanks people, i was looking at the ds wiki site on what works and what doesn't. Even though whitegate can be accessed now does that mean blu and sch can be quested for, i noticed wiki hasnt been updated since nov 2012..

Vargas
Posts: 54
Joined: Fri Jul 27, 2012 10:25 pm

Re: Im back :)

Post by Vargas » Mon Jan 14, 2013 10:41 pm

Yeah apparently on the wiki site i cant figure out if An Empty Vessel works to start the blu mage quest, doesnt even have the implimented or not on there.

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: Im back :)

Post by PrBlahBlahtson » Mon Jan 14, 2013 10:49 pm

I don't believe the quests have been scripted. Even if they have, I don't remember anyone coming close to making WotG or ToAU jobs work completely.

I think DNC Waltzes *might* work, and someone recently put DNC's dual wield traits in the trunk database, but that would be the extent of post-CoP jobs.

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