Looking for casting packets for geo

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bluesolarflare
Posts: 129
Joined: Wed May 27, 2015 4:23 pm

Looking for casting packets for geo

Post by bluesolarflare » Tue Dec 11, 2018 3:54 am

Hello was hoping to find help with action packets for geo casting and interrupt. Thanks

jono659
Posts: 59
Joined: Sat Mar 24, 2018 1:01 pm

Re: Looking for casting packets for geo

Post by jono659 » Wed Dec 12, 2018 1:28 am

Wiggo might be your man for that Buddy https://discord.gg/ryc9e3

bluesolarflare
Posts: 129
Joined: Wed May 27, 2015 4:23 pm

Re: Looking for casting packets for geo

Post by bluesolarflare » Wed Dec 12, 2018 2:16 pm

Holy crap thank you! Found what I needed.

Might as well share the love:

Code: Select all

Magic Cast
0x0C = 0xD8
0x0D = 0x59
0x0E = 0x19

Magic Interrupt
0x0C = 0xDD
0x0D = 0x59
0x0E = 0x19

Finishing animations to be placed as the animation in spell_list.sql starts at 861

Torito
Posts: 1
Joined: Wed Nov 06, 2019 12:01 pm

Re: Looking for casting packets for geo

Post by Torito » Wed Nov 06, 2019 12:06 pm

bluesolarflare wrote:
Wed Dec 12, 2018 2:16 pm
Holy crap thank you! Found what I needed.

Might as well share the love:

Code: Select all

Magic Cast
0x0C = 0xD8
0x0D = 0x59
0x0E = 0x19

Magic Interrupt
0x0C = 0xDD
0x0D = 0x59
0x0E = 0x19

Finishing animations to be placed as the animation in spell_list.sql starts at 861
Thank you! I've been trying to see if these have been mentioned anywhere and here it is! :D

Can I ask how we get information like this? I've tried using a package sniffer tool to display the hex values of the packs but I was never sure at what exactly I was looking for.

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