BST AF3 - A New Dawn

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ex0r
Posts: 83
Joined: Wed Aug 29, 2012 10:08 pm

BST AF3 - A New Dawn

Post by ex0r » Wed Feb 27, 2013 2:46 pm

Here is the completed (tested and working), Beastmaster AF3 quest 'A New Dawn'

Unfortunately, the last CS you need to see after killing the NM 'Sturm' is missing, so all you have to do is investigate the Sarcophagus @ D-4 after Sturm dies to get the Beast Trousers.

I included the .sql file updates so that the mobs will spawn, as they were not in the db before. According to the wiki, Trombe and Taifun can be charmed, but I cannot see how to make them charmable. I used gauge and the client said they couldn't be charmed, so if somebody can figure it out, please update!

EDIT: I forgot to give the title 'Paragon of Beastmaster Excellence' upon completion, so I included another patch that adds it. Please apply both patches.
Attachments
a_new_dawn_fix.patch
(2.42 KiB) Downloaded 746 times
a_new_dawn.patch
(10.9 MiB) Downloaded 798 times

ik2012
Posts: 53
Joined: Fri Nov 16, 2012 2:03 pm

Re: BST AF3 - A New Dawn

Post by ik2012 » Wed Mar 06, 2013 7:11 pm

At work now so can't look at the SQL, but isn't being "charmable" one of the fields in the DB? Could be as simple as changing the DB...

link
Developer
Posts: 169
Joined: Fri Jul 27, 2012 3:27 pm

Re: BST AF3 - A New Dawn

Post by link » Sat Mar 16, 2013 11:53 am

Charmable mobs are handled in core. Search for:

void tryToCharm(CBattleEntity* PCharmer, CBattleEntity* PVictim)

in battleutils.

Apocalypse612
Developer
Posts: 40
Joined: Sat Mar 30, 2013 12:00 pm

Re: BST AF3 - A New Dawn

Post by Apocalypse612 » Mon Jan 27, 2014 1:32 pm

I just built this quest up from Scratch. I am sorry this never got commited, Exor.

EDIT: Changed my mind. Moving to commited incase I did something wrong in my version!

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