Post
by xoleras20099 » Sat Mar 16, 2013 12:20 pm
This is true, Pr. But is (Temporarily) preventable by having everyone fighting in a party together or relogging to change opponents.
Not a solid fix, but a workaround.
We've been using this code (and going a step further by adding a command for players to toggle PvP on themselves anywhere).
The only crashes I've seen (although not retested on current revisions) are:
- If a player uses Charm, Steal or Mug on their opponent. (Easily preventable in the respective LUAs.)
- If a player hits more than one other Player with a hostile AoE. (Weaponskills, Firaga, Poisonga, etc.) (This may have been fixed in newer revisions, I have not tested this yet.)
We did have ourselves a fun night with a GM Event I ran.
I did a "Server Vs. Sabriel" event, ended up with about 9 players fighting me in Abyssea - Empyreal Paradox.
Had a good 10-15min fight straight with no crashes. (Ended with me just barely finishing them off.)
So besides the few things I posted above and the claim issues, those few lines you tossed in really do work wonders on allowing PvP.
[GM]Sabriel of the
SinisterSkies Private Server.