The New Retail Update Crashes Client Side

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JFleshman
Posts: 2
Joined: Thu Jan 03, 2013 11:56 am

Re: The New Retail Update Crashes Client Side

Post by JFleshman » Fri Jan 04, 2013 5:49 pm

I assume dia's fix is to be applied server-side, so should players now update via POL to the latest release and not apply any additional "fixes"?

link
Developer
Posts: 169
Joined: Fri Jul 27, 2012 3:27 pm

Re: The New Retail Update Crashes Client Side

Post by link » Fri Jan 04, 2013 5:58 pm

Yes you can just use a clean updated client now.

biboy
Posts: 42
Joined: Thu Oct 04, 2012 2:08 pm

Re: The New Retail Update Crashes Client Side

Post by biboy » Sat Jan 05, 2013 11:55 pm

1) download the 22 files from snakes November backup https://www.dropbox.com/s/jo4nywfz7w65kzb/readme.txt

i did this yesterday followed the readme text and it work for sure, but i can only test it to a r2179 local server. 2180~2189 i cannot fix so. everything went fast. uninstalled ff11 completely then re-installed with all upgrades.
Thank you very much for sharing your work guys, I appreciate all of it.

win7 x64
amd phenom II x6 1090T
16G ram
gts 250
sata III 120GB SSD

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: The New Retail Update Crashes Client Side

Post by bluekirby0 » Sun Jan 06, 2013 7:46 am

NPCs are all fixed up now...that should take care of a lot of issues...but I fixed them by hand so if I made an error somewhere (likely) please let me know!

biboy
Posts: 42
Joined: Thu Oct 04, 2012 2:08 pm

Re: The New Retail Update Crashes Client Side

Post by biboy » Sun Jan 06, 2013 11:20 am

omg, it feels like we're back on trac finally. Thank you dev team, now fun time starts again.

lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: The New Retail Update Crashes Client Side

Post by lautan » Sun Jan 06, 2013 3:40 pm

If anyone is wondering why NPCs, packets and everything got changed. Its because SE was refactoring everything for the new expansion. You can read more about it here: http://gamerescape.com/2013/01/03/final ... -magazine/ page 60

xipies
Posts: 119
Joined: Thu Aug 02, 2012 11:29 pm

Re: The New Retail Update Crashes Client Side

Post by xipies » Thu Jan 10, 2013 12:22 am

lautan wrote:If anyone is wondering why NPCs, packets and everything got changed. Its because SE was refactoring everything for the new expansion. You can read more about it here: http://gamerescape.com/2013/01/03/final ... -magazine/ page 60
Wow! That e-mag is impressive. :geek:

SnakekillerX
Posts: 15
Joined: Tue Nov 20, 2012 10:47 am

Re: The New Retail Update Crashes Client Side

Post by SnakekillerX » Sat Jan 12, 2013 1:08 am

Good job on getting the packets figured out guys. I see a lot of new people joining our ranks again now.
I'm going to take down my dropbox files as they are no longer needed. :)

Solentus
Posts: 8
Joined: Fri Mar 29, 2013 3:46 am

Re: The New Retail Update Crashes Client Side

Post by Solentus » Sat Mar 30, 2013 9:58 am

Forgive me as I'm not the most tech savvy guy out there, but this thread indicates there is a fix out now for the current build?

Could anyone break down the quick and dirty of what to do to fix the new client so I can get some new friends on? :)

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: The New Retail Update Crashes Client Side

Post by PrBlahBlahtson » Sat Mar 30, 2013 10:57 am

This is for the december update, not the current one.

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