no, i fixed your blunderbluekirby0 wrote:no, that sounds like a fail in the merit code...is this still an issue?
Pretty-much complete
Re: Pretty-much complete
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Re: Pretty-much complete
I put up the original mantra script but someone basically rewrote it after me
Re: Pretty-much complete
i know, i saw the log on itbluekirby0 wrote:I put up the original mantra script but someone basically rewrote it after me
the error was on your part
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Re: Pretty-much complete
Slander!
Re: Pretty-much complete
Fairly minor but bothers me nonetheless. The counter animation doesn't seem to exist, currently you appear to take a hit even when a counter procs, where it should be a miss combined with a swing back at the mob.
Re: Pretty-much complete
blasphemy! i remember testing that when i changed the action packetFroofles wrote:Fairly minor but bothers me nonetheless. The counter animation doesn't seem to exist, currently you appear to take a hit even when a counter procs, where it should be a miss combined with a swing back at the mob.
ill test it again to make sure
Re: Pretty-much complete
ya a few days ago, the animation for counter didn't work, just same for getting hit but the log does show a counter proc
Re: Pretty-much complete
Well I just tested this again on revision 3928, counter animation does work, and so does the guard one, cheers-
Re: Pretty-much complete
hurray! i didn't even do anything!bacardi wrote:Well I just tested this again on revision 3928, counter animation does work, and so does the guard one, cheers-
Re: Pretty-much complete
Howdy. So I've found that when using Hundred Fists, instead of gaining usual TP-per swing, I only gain 1 TP per swing, or 2 a round. I figure this has something to do with TP and delay calculation, but Im not familiar with the code enough to make that call ^^' Also, first post, yay!
Wasn't sure if it had been posted, so I wanted to....
Wasn't sure if it had been posted, so I wanted to....