zone Pso'Xja

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sahaly
Posts: 15
Joined: Sat Dec 01, 2012 5:39 pm

zone Pso'Xja

Post by sahaly » Mon Jul 08, 2013 9:57 am

when we zone into Pso'Xja , we can see mobs for some seconde then become invisible and they are untargetable.

bluekirby0
Developer
Posts: 707
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Re: zone Pso'Xja

Post by bluekirby0 » Mon Jul 08, 2013 10:05 am

Does it only happen in parts that are not under level restriction?

sahaly
Posts: 15
Joined: Sat Dec 01, 2012 5:39 pm

Re: zone Pso'Xja

Post by sahaly » Mon Jul 08, 2013 10:46 am

no , all Pso'Xja

gedads
Developer
Posts: 171
Joined: Fri Jan 04, 2013 7:48 pm

Re: zone Pso'Xja

Post by gedads » Mon Jul 08, 2013 1:53 pm

problem with npcs: some wrong ones, also, disabling disappearing tiles and moving floors solved the problem for me. i was trying to fix it but went to do something else, it's doable but really boring.
One solution may be to activate elevators used for areas where people enter while disabling parts where there's no one. disapearring tiles and moving room part aren't that frequented.
if it's just for cop 5-3 and the 16 doors gargoyles, it's easy to get that part working.
i got the first part working except the disappearing tiles and one or 2 moving room by setting the right names and numbers for npcs : there's a first inversion @095 and @096 i think there are more. also donce you fix them, you can see clearly that disappearing moves are timed, i think that's the timing of the disappearing tiles.

@095 is : [11:04:14] 0x0E, 64 Bytes - (Update) Entity
0 1 2 3 4 5 6 7 8 9 A B C D E F
-----------------------------------------------
0E 20 0A 00 AC 91 00 01 AC 01 00 00 00 00 00 00 . ..ャ・.ャ.......
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
03 00 00 00 40 30 39 35 DA 4A 39 15 0C 00 00 00 ....@095レJ9.....

so it's 16814508


and @096 is
[11:04:14] 0x0E, 64 Bytes - (Update) Entity
0 1 2 3 4 5 6 7 8 9 A B C D E F
-----------------------------------------------
0E 20 0A 00 A9 91 00 01 A9 01 00 00 00 00 00 00 . ..ゥ・.ゥ.......
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
03 00 00 00 40 30 39 36 DA 4A 39 15 0C 00 00 00 ....@096レJ9.....

and 16814505

last thing: that's probably one of those area where you need the right pos for the right name and right id but i was never able to get the good one for all moving rooms. Also, you'll encounter the problem of elevator table limitation: one of the moving rooms command 2 doors when the table only allows 1.
I would have posted the npcs i found back then but i lost them in one update, i may have them somewhere, i'll have to search.

ssjauron
Posts: 14
Joined: Wed Jan 23, 2013 1:46 pm

Re: zone Pso'Xja

Post by ssjauron » Sat Jul 27, 2013 5:24 pm

I'm getting this bug again on r3800s.
Bug report added.

Wutangwarrior
Posts: 4
Joined: Thu Jul 26, 2012 8:27 am

Re: zone Pso'Xja

Post by Wutangwarrior » Wed Aug 07, 2013 2:37 pm

This is still an issue on DSP r3940. This puts a full stop on CoP for Chip farming and the later 5-1 NM fight.

Wutangwarrior
Posts: 4
Joined: Thu Jul 26, 2012 8:27 am

Re: zone Pso'Xja

Post by Wutangwarrior » Wed Aug 07, 2013 2:59 pm

This makes the Rare/ex Chip farming for CoP 3-5 difficult, but not impossible. I wanted to drop this note since a half dozen people or so are working on CoP on my server alone.

You have to go to the F-7 Glacier entrance. Then go into Pso'xja and walk to H-8 of map 1 (this is not far in, no aggro at 75).

Then logout there. Log back in and claim a Diremite within 3 seconds. Once he is claimed he should not disappear. However I did not test this with Ashita, just Jecsins.

Not a great drop rate on those Diremites, I did mine on Thf and went 1/2, so THF with TH equipped before logout is recommended

FYI, CoP 5-1 is also affected by this. I have not tested spawning the NM in Pso'xja within 3 seconds.

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atom0s
Developer
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Re: zone Pso'Xja

Post by atom0s » Thu Aug 08, 2013 1:15 am

I tested this and I didn't have the issue with mobs being invisible in Pso'ja.
Which entrances are you guys entering at that has the glitched mobs?

Also is your client fully updated?

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kjLotus
Special Guest
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Joined: Sun Jul 22, 2012 2:16 pm

Re: zone Pso'Xja

Post by kjLotus » Thu Aug 08, 2013 9:55 am

atom0s wrote:I tested this and I didn't have the issue with mobs being invisible in Pso'ja.
Which entrances are you guys entering at that has the glitched mobs?

Also is your client fully updated?
it's been happening for a long time, isn't the client version

Wutangwarrior
Posts: 4
Joined: Thu Jul 26, 2012 8:27 am

Re: zone Pso'Xja

Post by Wutangwarrior » Thu Aug 08, 2013 10:02 am

Client is fully updated.

Entrances tested were F-7 (aka Nue Tower) and H-8 (@Outpost)

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