so I train a bunch of mob in boya tree not sure if this is a bug but I got a warning <1372> about packet being too big and my client crash.
So I log back in but this time I get a <1367> warning about packet being too big then I ro.
on my 3rd try of logging back on everything was back to normal.
client crashing
Forum rules
NO LONGER BEING MAINTAINED!
NO LONGER BEING MAINTAINED!
client crashing
Last edited by Ayame on Thu Jul 25, 2013 10:18 am, edited 1 time in total.
Re: Server crashing
I think this is normal, happened to me once in Norg where i ran into the middle of the zone and all the NPCs started loading at once..
-
- Developer
- Posts: 707
- Joined: Sun Jul 22, 2012 12:11 am
Re: Server crashing
Without knowing which packet I don't know what to say exactly but this is caused by trying to pack too many things into a single packet. There is a protocol limitation that prevents packets exceeding a certain size from being read and handled correctly.
Re: client crashing
Would that be a mtu/fragmented packet problem?
-
- Developer
- Posts: 707
- Joined: Sun Jul 22, 2012 12:11 am
Re: client crashing
No, the problem is probably more implementation-specific. If you look at the packet header layout and know a bit about sockets you will understand what I mean.