what to do with mob_pools.sql.patch

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boroc
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what to do with mob_pools.sql.patch

Post by boroc » Fri Aug 16, 2013 10:28 pm

ok i downloaded aby thiene. rar and extracted it then copied it into mob spawn points.
then in navacat i executed batch file mob spawn points and refreshed the tables
but im not quite sure what to do with the Mob_pools.sql.patch file
if anyone can enlighten me on this id be thankful.

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kjLotus
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Re: what to do with mob_pools.sql.patch

Post by kjLotus » Sat Aug 17, 2013 12:09 am

right click .patch -> svn -> apply patch

boroc
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Re: what to do with mob_pools.sql.patch

Post by boroc » Sat Aug 17, 2013 11:45 am

ok i applied the patch and got the mobs up and running but they die in one hit and they dont drop the key items that i need to spawn briareus. What am i missing?

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kjLotus
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Re: what to do with mob_pools.sql.patch

Post by kjLotus » Sat Aug 17, 2013 12:40 pm

boroc wrote:ok i applied the patch and got the mobs up and running but they die in one hit and they dont drop the key items that i need to spawn briareus. What am i missing?
a time machine to go ~2 years into the future

gedads
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Re: what to do with mob_pools.sql.patch

Post by gedads » Sat Aug 17, 2013 1:06 pm

Hi, as a lot of db update occured in dsp for sea / dynamis etc in 4 monthes (abyssea were posted in april/may), i did not include mob groups, so you need to set your own level for them (if you're interested in all abyssea areas you might have to modify the files a bit due to those changes) . Actually they're level 1 and their skills aren't in trunk, you can find them in a post too(you need to either create a dummy lua file with the name of the skill as ability for displaying the ability in game or script them to do damages.

For the scripts (base dialog, conflux teleport spawn boss nm etc) i didn't add any, making them is easy enough so if people want mobs to pop they can do it by themself. Same for dropid, i added none so unless the few that were in already , 90%percent don't drop the items they should drop.

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tagban
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Re: what to do with mob_pools.sql.patch

Post by tagban » Sun Aug 18, 2013 9:48 am

Yea, honestly, Abyssea isn't setup and isn't a priority, since most of the good reason for a private server was to avoid how much it fucked up the game. You can enter it, and run around naked. Enjoy that. ^_^

gedads
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Re: what to do with mob_pools.sql.patch

Post by gedads » Sun Aug 18, 2013 10:12 am

I don't agree, i added all mobs for a reason , people do what they want with their private server, i just wanted to share positions and correct some errors in db
DSP is really an amazing emulator it's open source and nothing prevents people to add what they want (retail or not), and that being a dsp priority or not, but you have to be aware that it require more effort to keep a server up to dsp's revision by using those files.

For my case, i can enter freely any abyssea area i added the same way you enter in retail, i can as well use all the conflux , i can fight mobs, only their mobskills is really inaccurate because i don't have the skill to determine the damages they should do.

I think abyssea will never be a priority for dsp since they seems allergic to that content and it's well known that it's a COP ZILART project only but that's not a reason to prevent people to use those areas if they want to. I even think some clever people can script abyssea quite quickly , and it's probably easier than dynamis(like Ezekiel which did all dynamis and know how to create instance etc...) the lights colors and triggering weakness set aside of course...

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kjLotus
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Re: what to do with mob_pools.sql.patch

Post by kjLotus » Sun Aug 18, 2013 12:32 pm

gedads wrote:it's well known that it's a COP ZILART project only
not really true, it's CoP/Zilart priority right now because we just want those two working first

i have nothing against abyssea (i still play retail lol), and would be fine for adding it after CoP, Zilart, ToAU and WotG are all done (or mostly done)

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tagban
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Re: what to do with mob_pools.sql.patch

Post by tagban » Sun Aug 18, 2013 12:40 pm

gedads wrote:I don't agree, i added all mobs for a reason , people do what they want with their private server, i just wanted to share positions and correct some errors in db
DSP is really an amazing emulator it's open source and nothing prevents people to add what they want (retail or not), and that being a dsp priority or not, but you have to be aware that it require more effort to keep a server up to dsp's revision by using those files.

For my case, i can enter freely any abyssea area i added the same way you enter in retail, i can as well use all the conflux , i can fight mobs, only their mobskills is really inaccurate because i don't have the skill to determine the damages they should do.

I think abyssea will never be a priority for dsp since they seems allergic to that content and it's well known that it's a COP ZILART project only but that's not a reason to prevent people to use those areas if they want to. I even think some clever people can script abyssea quite quickly , and it's probably easier than dynamis(like Ezekiel which did all dynamis and know how to create instance etc...) the lights colors and triggering weakness set aside of course...

As KJLotus said, Zilart is still not done, so its still the priority. They're likely also working on the inner workings of getting monster movement, and other things first. Once they have the CORE stuff, adding settings, skill values, and other things is just a matter of research. Content/scripting will still take a while, but really as the project evolves, they will find newer/easier ways to do things faster/make them work well, which in turn will help to make the project broader and larger.

But unlike KJLotus, I stopped playing retail when I saw people start leveling from 30 to 99 in a good day... because of Abyssea. I consider it the death of adventure. But when it gets added, I'll update my server just the same.

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