Scholar Magic Skill Cap
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NO LONGER BEING MAINTAINED!
Scholar Magic Skill Cap
All my skills seem to be stuck @ 210 even with Dark/Light Arts, although it doesn't show capped (blue) it still won't advance any further. Does anyone else have this issue?
Re: Scholar Magic Skill Cap
i still haven't figured out exactly how the minimum skill to bring it up to is determined, so i opted to make it just not increase skill at all yet and only raise the cap. it should work fine if your skill was capped from another job. the bit about not being able to skill up is technically retail (as using arts is supposed to give you a bunch of free skill) and i don't want to make it a temporary non-retail thing
Re: Scholar Magic Skill Cap
If you need skill cap reference info:
http://www.nateworld.com/ffxi/skillcaps.html
http://bellsouthpwp2.net/k/i/kinematicf ... alculator/
http://ffxi.allakhazam.com/db/skillcalc.html
http://www.ausystem.org/~aushacho/gbox/ff/skill-e.html (Old but useful for previous caps before any changes.)
http://www.creativeuncut.com/ffxi_skill_caps.html (Old but useful for previous caps upto and including BLU and COR)
http://home.comcast.net/~themanii/skill.html (Helpful merit info.)
http://www.nateworld.com/ffxi/skillcaps.html
http://bellsouthpwp2.net/k/i/kinematicf ... alculator/
http://ffxi.allakhazam.com/db/skillcalc.html
http://www.ausystem.org/~aushacho/gbox/ff/skill-e.html (Old but useful for previous caps before any changes.)
http://www.creativeuncut.com/ffxi_skill_caps.html (Old but useful for previous caps upto and including BLU and COR)
http://home.comcast.net/~themanii/skill.html (Helpful merit info.)
Re: Scholar Magic Skill Cap
none of these links answer the minimum level that the skill is brought up to when using light/dark arts, unfortunately. it doesn't correspond to any rank, (246 at 75), and IIRC doesn't follow the rest of the skill curves (being more than D at 75 and less than D at early levels, i don't have the data i recorded on me at work)atom0s wrote:If you need skill cap reference info:
http://www.nateworld.com/ffxi/skillcaps.html
http://bellsouthpwp2.net/k/i/kinematicf ... alculator/
http://ffxi.allakhazam.com/db/skillcalc.html
http://www.ausystem.org/~aushacho/gbox/ff/skill-e.html (Old but useful for previous caps before any changes.)
http://www.creativeuncut.com/ffxi_skill_caps.html (Old but useful for previous caps upto and including BLU and COR)
http://home.comcast.net/~themanii/skill.html (Helpful merit info.)
Re: Scholar Magic Skill Cap
http://wiki.ffxiclopedia.org/wiki/Scholar#Skill_Caps
Going off this, SCH caps at a D rank if no art is active.
- Light Arts: Divine, Healing, Enchaning, Enfeebling become B+
- Dark Arts: Enfeebling, Elemental, Dark become B+
Scale ranking for these would be:
- Lv45: (D: 133, B+: 144)
- Lv99: (D: 334, B+: 404)
So the scale would bring it to:
- Lv75: (D: 210, B+: 256)
Going off this, SCH caps at a D rank if no art is active.
- Light Arts: Divine, Healing, Enchaning, Enfeebling become B+
- Dark Arts: Enfeebling, Elemental, Dark become B+
Scale ranking for these would be:
- Lv45: (D: 133, B+: 144)
- Lv99: (D: 334, B+: 404)
So the scale would bring it to:
- Lv75: (D: 210, B+: 256)
Re: Scholar Magic Skill Cap
at 75, your skill goes to 246 if it is under 200 (even 0), and at 99 it goes to 370 if it is under 300atom0s wrote:http://wiki.ffxiclopedia.org/wiki/Scholar#Skill_Caps
Going off this, SCH caps at a D rank if no art is active.
- Light Arts: Divine, Healing, Enchaning, Enfeebling become B+
- Dark Arts: Enfeebling, Elemental, Dark become B+
Scale ranking for these would be:
- Lv45: (D: 133, B+: 144)
- Lv99: (D: 334, B+: 404)
So the scale would bring it to:
- Lv75: (D: 210, B+: 256)
it is mentioned a bit on here: http://wiki.ffxiclopedia.org/wiki/Talk:Light_Arts
there is a minimum skill level whose number i don't know how to get when using arts, which is in some way based on your level (as it's always 246, regardless of job or natural rank in that skill)
Re: Scholar Magic Skill Cap
Keep in mind the mentioned caps there are for SMN/SCH (SCH as the sub). Which has a lower rank to the magic.
SMN doesn't have any ranking in anything magic wise except for Summoning when it is the main job. (A- SMN rank.)
SMN Lv75 has A- which is 269 cap.
SCH Lv37 (subjob) caps at D-, which is 101.
- With Light Arts: B+ 109 (Divine, Healing, Enhancing, Enfeebling)
- With Dark Arts: B+ 109 (Enfeebling, Elemental, Dark)
The scale adjusts per-level range.
- Lv1 - Lv50 has its own scale.
- Lv51 - Lv60 has its own scale.
- Lv61 - Lv70 has its own scale.
- Lv71 - Lv75 has its own scale.
- Lv75 - Lv80 has its own scale.
- Lv81 - Lv90 has its own scale.
- Lv91 - Lv99 has its own scale.
Your player level is part of the calculations each scale as well.
For example, at Lv75 an A+ rank would calculate with:
( ( playerLevel - 70 ) * 5 + 251 )
At Lv37 an A+ rank would calculate with:
( ( playerLevel - 1 ) * 3 + 6 )
And so on, if you need calcs for everything just let me know.
SMN doesn't have any ranking in anything magic wise except for Summoning when it is the main job. (A- SMN rank.)
SMN Lv75 has A- which is 269 cap.
SCH Lv37 (subjob) caps at D-, which is 101.
- With Light Arts: B+ 109 (Divine, Healing, Enhancing, Enfeebling)
- With Dark Arts: B+ 109 (Enfeebling, Elemental, Dark)
The scale adjusts per-level range.
- Lv1 - Lv50 has its own scale.
- Lv51 - Lv60 has its own scale.
- Lv61 - Lv70 has its own scale.
- Lv71 - Lv75 has its own scale.
- Lv75 - Lv80 has its own scale.
- Lv81 - Lv90 has its own scale.
- Lv91 - Lv99 has its own scale.
Your player level is part of the calculations each scale as well.
For example, at Lv75 an A+ rank would calculate with:
( ( playerLevel - 70 ) * 5 + 251 )
At Lv37 an A+ rank would calculate with:
( ( playerLevel - 1 ) * 3 + 6 )
And so on, if you need calcs for everything just let me know.
Re: Scholar Magic Skill Cap
i don't think you understand how light/dark arts work, or we are talking about different thingsatom0s wrote:Keep in mind the mentioned caps there are for SMN/SCH (SCH as the sub). Which has a lower rank to the magic.
SMN doesn't have any ranking in anything magic wise except for Summoning when it is the main job. (A- SMN rank.)
Re: Scholar Magic Skill Cap
I do. SCH magic starts at a D rank with no art activated. When you activate a specific art, it increases the cap of those magic types.
Re: Scholar Magic Skill Cap
Try this:
* Open charutils.cpp in \src\map\utils\
* Find the line:
PChar->WorkingSkills.skill = skillBonus + (PChar->RealSkills.skill/10 > MaxMSkill ? MaxMSkill + 0x8000 : PChar->RealSkills.skill/10);
and change to:
PChar->WorkingSkills.skill = skillBonus + (PChar->RealSkills.skill/10 >= MaxMSkill ? MaxMSkill + 0x8000 : PChar->RealSkills.skill/10);
* Find the line:
PChar->WorkingSkills.skill = skillBonus + (PChar->RealSkills.skill/10 > MaxSSkill ? MaxSSkill + 0x8000 : PChar->RealSkills.skill/10);
and change to:
PChar->WorkingSkills.skill = skillBonus + (PChar->RealSkills.skill[i]/10 >= MaxSSkill ? MaxSSkill + 0x8000 : PChar->RealSkills.skill[i]/10);
* Compile and run the game server
Or use the attachment file to change charutils.cpp.
* Open charutils.cpp in \src\map\utils\
* Find the line:
PChar->WorkingSkills.skill = skillBonus + (PChar->RealSkills.skill/10 > MaxMSkill ? MaxMSkill + 0x8000 : PChar->RealSkills.skill/10);
and change to:
PChar->WorkingSkills.skill = skillBonus + (PChar->RealSkills.skill/10 >= MaxMSkill ? MaxMSkill + 0x8000 : PChar->RealSkills.skill/10);
* Find the line:
PChar->WorkingSkills.skill = skillBonus + (PChar->RealSkills.skill/10 > MaxSSkill ? MaxSSkill + 0x8000 : PChar->RealSkills.skill/10);
and change to:
PChar->WorkingSkills.skill = skillBonus + (PChar->RealSkills.skill[i]/10 >= MaxSSkill ? MaxSSkill + 0x8000 : PChar->RealSkills.skill[i]/10);
* Compile and run the game server
Or use the attachment file to change charutils.cpp.
- Attachments
-
- charutils.cpp.patch
- (918 Bytes) Downloaded 406 times