actions.lua

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demolish
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actions.lua

Post by demolish » Mon Oct 21, 2013 9:22 am

EDIT: Added to status.lua instead, removed the other file that was here
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status.lua.patch
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Last edited by demolish on Wed Oct 23, 2013 9:06 am, edited 1 time in total.
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whasf
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Re: actions.lua

Post by whasf » Mon Oct 21, 2013 8:44 pm

Why a LUA? Is this going to be referenced in some way in the future?
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demolish
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Re: actions.lua

Post by demolish » Tue Oct 22, 2013 9:36 am

Yeah e.g.

Code: Select all

if(GetMobAction(mobId) == ACTION_DESPAWN) then
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kjLotus
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Re: actions.lua

Post by kjLotus » Tue Oct 22, 2013 12:02 pm

status.lua

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demolish
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Re: status.lua

Post by demolish » Tue Oct 22, 2013 2:18 pm

Not sure what you mean.
If you meant add it to status.lua instead of in a separate lua file then here's the patch.
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status.lua.patch
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<Giblet[NewBrain]> kj with this first step would be fine on my shit
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kjLotus
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Re: status.lua

Post by kjLotus » Tue Oct 22, 2013 7:00 pm

Xx_DeMoLiSH wrote:Not sure what you mean.
If you meant add it to status.lua instead of in a separate lua file then here's the patch.
it's what i meant :D

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demolish
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Re: actions.lua

Post by demolish » Thu Oct 24, 2013 3:06 pm

yay! (yes it took me 2 days to think of this reply)
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kjLotus
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Re: actions.lua

Post by kjLotus » Thu Oct 24, 2013 3:49 pm

Xx_DeMoLiSH wrote:yay! (yes it took me 2 days to think of this reply)
any excuse to see the signature again works for me

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