very nice work Gedads they look good!gedads wrote:Added planar rift + nms + missing mobs for
fort karugo, east /west /west S sarutabartua
added geomantic fount inner outer horutoto.
Update #2
added crawler nest and crawler nest S planar rift + nm, geomagnetic fount geomantic reservoir
rolanberry added planar rift + nm and some missing npcs rolanberry S added several mobs missing , planar rift + vnm
mobskills corrected monoceros family
SOA retail 13 december 2013 currently updating
Re: SOA retail 23 november 2013
Re: SOA retail 23 november 2013
starting to correct
classic areas
jeuno: port , upper, lower, rulude
feiyin, beaucedine, corrected, vnm added in beaucedine classic area.
throne room, castle zvhal keep
al taieu dangruf wadi ru'aun garden
(Homepoints added where thy're supposed to be).
soa: all areas should be corrected (didn't corrected scripts for reive yet but just add +1 to each npc listed in).
wotg: bastok S north gustaberg S corrected.
PS: remove group 13764 and 13765 for now, i forgot to post updated mob_pool and i'm not at home.
classic areas
jeuno: port , upper, lower, rulude
feiyin, beaucedine, corrected, vnm added in beaucedine classic area.
throne room, castle zvhal keep
al taieu dangruf wadi ru'aun garden
(Homepoints added where thy're supposed to be).
soa: all areas should be corrected (didn't corrected scripts for reive yet but just add +1 to each npc listed in).
wotg: bastok S north gustaberg S corrected.
PS: remove group 13764 and 13765 for now, i forgot to post updated mob_pool and i'm not at home.
- Attachments
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- mob_groups.sql.patch
- (88.93 KiB) Downloaded 703 times
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- mob_spawn_points.sql.patch
- (3.05 MiB) Downloaded 703 times
Last edited by gedads on Fri Dec 13, 2013 6:42 pm, edited 1 time in total.
Re: SOA retail 13 december 2013 currently updating
npc_list updated to match current rev
toramai canal corrected
kazham, norg,temple of uggalehpi, den of rancor, yughunta jungle corrected (added homepoints and planar rift as well).
yuggoth grotto, guelsba outpost uleguerand range
rabao corrected
toramai canal corrected
kazham, norg,temple of uggalehpi, den of rancor, yughunta jungle corrected (added homepoints and planar rift as well).
yuggoth grotto, guelsba outpost uleguerand range
rabao corrected
Last edited by gedads on Mon Dec 16, 2013 5:53 am, edited 1 time in total.
Re: SOA retail 13 december 2013 currently updating
Thanks! Committed r4220.gedads wrote:npc_list updated to match current rev
toramai canal corrected
kazham, norg,temple of uggalehpi, den of rancor, yughunta jungle corrected (added homepoints and planar rift as well).
yuggoth grotto, guelsba outpost uleguerand range
rabao corrected
Click here for a guide on scripting missions.<Giblet[NewBrain]> kj with this first step would be fine on my shit
Re: SOA retail 13 december 2013 currently updating
Added sandoria south (corrected and made retail: more than 200 npcs missing).
Added sandoria North :corrected some npc, jeanvirgaud is near the MH since 2011 and the hundred of npcs missing
corrected and completed Port sandoria
corrected SOA z 261 Lucretia modelid: was a galka instead of a woman.
mob_pool: forgotten to post last version that may produce crash when using my mobgroup /mobspawn (kaggen and pil pool missing).
Added sandoria North :corrected some npc, jeanvirgaud is near the MH since 2011 and the hundred of npcs missing
corrected and completed Port sandoria
corrected SOA z 261 Lucretia modelid: was a galka instead of a woman.
mob_pool: forgotten to post last version that may produce crash when using my mobgroup /mobspawn (kaggen and pil pool missing).
- Attachments
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- mob_pools.sql.patch
- (139.2 KiB) Downloaded 723 times
Re: SOA retail 13 december 2013 currently updating
Added port Bastok
Note: I displayed for that zone the christmas npcs, there's an indicator -- christmas npc and -- end christmas npcs
If you want to remove them hide them again then switch them to status 2 instead of 0 (the same can be done if you want to show them in other areas by setting their status to 0. Those npcs are the one with model id 0x0000DA04 and other one like D904 for the fountains npcs).
For other areas like sandoria, if you want to display christmas npcs, remember you can always display model before unhidding it with the costume command: just take the model id in hex ex: 0x0000da04 revert it: 4da convert it to dec => 1242 -> @costume 1242 check if i'ts christmas event or another event, hide or unhide it by inputing 2 or 0 in the status.
added corrected windurst wood
christmas npc set to status 0 (displayed)
EDIT: Updated to rev 4227 to avoid reject.
Note: I displayed for that zone the christmas npcs, there's an indicator -- christmas npc and -- end christmas npcs
If you want to remove them hide them again then switch them to status 2 instead of 0 (the same can be done if you want to show them in other areas by setting their status to 0. Those npcs are the one with model id 0x0000DA04 and other one like D904 for the fountains npcs).
For other areas like sandoria, if you want to display christmas npcs, remember you can always display model before unhidding it with the costume command: just take the model id in hex ex: 0x0000da04 revert it: 4da convert it to dec => 1242 -> @costume 1242 check if i'ts christmas event or another event, hide or unhide it by inputing 2 or 0 in the status.
added corrected windurst wood
christmas npc set to status 0 (displayed)
EDIT: Updated to rev 4227 to avoid reject.
- Attachments
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- npc_list.sql.patch
- (390.52 KiB) Downloaded 692 times
Re: SOA retail 13 december 2013 currently updating
Can someone try that second npc_list? i made a mistake in the previous one that i corrected (i tend to copy paste some npcs and particulary achieve master since after checking it's the same for all areas for now but i forgot to change zone in z 250 heaven's tower and it was set to zone 115 west sarutabaruta which may have caused a crash for people using it).
Also corrected npc airship probably with name reflecting retail packets:
[04:45:33] 0x0E, 64 Bytes - (Update) Entity
0 1 2 3 4 5 6 7 8 9 A B C D E F
-----------------------------------------------
0E 20 09 00 2B 32 07 01 2B 02 07 00 00 00 00 00 . ..+2..+.......
00 00 48 43 00 00 00 00 01 00 01 00 32 32 64 12 ..HC........22d.
00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
04 00 00 00 09 00 00 00 2B C5 7A 16 00 00 00 00 ........+Åz.....
id: 17248811 targid: 555 xpos: 0 ypos: 200 zpos: 0
rotation: 0 sizetype: 7 moving: 1 speed: 50 speedsub: 50
animation: 18 status: 768 unk: 3 nameprefix: 0 unk3: 0
animationsub: 0 namevis: 0 size:
the nine give me an empty so i imputed that empty (space) in the name.
i'm running saruta saruta for several minutes now and no crash so if someone can check too
edit: waited 2 arrivals 2 departures of ship in windurst from west saruta baruta and no crash.
Also corrected npc airship probably with name reflecting retail packets:
[04:45:33] 0x0E, 64 Bytes - (Update) Entity
0 1 2 3 4 5 6 7 8 9 A B C D E F
-----------------------------------------------
0E 20 09 00 2B 32 07 01 2B 02 07 00 00 00 00 00 . ..+2..+.......
00 00 48 43 00 00 00 00 01 00 01 00 32 32 64 12 ..HC........22d.
00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
04 00 00 00 09 00 00 00 2B C5 7A 16 00 00 00 00 ........+Åz.....
id: 17248811 targid: 555 xpos: 0 ypos: 200 zpos: 0
rotation: 0 sizetype: 7 moving: 1 speed: 50 speedsub: 50
animation: 18 status: 768 unk: 3 nameprefix: 0 unk3: 0
animationsub: 0 namevis: 0 size:
the nine give me an empty so i imputed that empty (space) in the name.
i'm running saruta saruta for several minutes now and no crash so if someone can check too
edit: waited 2 arrivals 2 departures of ship in windurst from west saruta baruta and no crash.
- Attachments
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- npc_list.sqlv2.patch
- (418.15 KiB) Downloaded 726 times
Re: SOA retail 13 december 2013 currently updating
When you update the NPC IDs remember that a lot of scripts (and some other tables such as transport and treasure_spawn_points) need to be updated as well.
-- Whasf
Re: SOA retail 13 december 2013 currently updating
Windurst waters / Port corrected added missing npcs Christmas mode "on"
based on the V2 since it seems that the error was either coming from name of ship or wrong achievemaster npc zone
For scripts, i know some are messed up but it's available to everyone to correct those once they have the right npcid, can be quickly done if everyone have access to right npcid.
based on the V2 since it seems that the error was either coming from name of ship or wrong achievemaster npc zone
For scripts, i know some are messed up but it's available to everyone to correct those once they have the right npcid, can be quickly done if everyone have access to right npcid.
Re: SOA retail 13 december 2013 currently updating
Added corrected windurst wall
- Attachments
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- npc_list.sql.patch
- (555.62 KiB) Downloaded 710 times