Adding Status Effects

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Euda
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Adding Status Effects

Post by Euda » Sun Dec 22, 2013 4:25 pm

Attached are Status Effects that have already been added to status_effects.sql, but had not been added to status.lua or status_effects.h.

Also added a comment for #491 which is EFFECT_AVATAR, but in POLUtil it says Inner Strength.

Below are the status effects added:

EFFECT_TERNARY_FLOURISH
EFFECT_MUDDLE
EFFECT_PROWESS
EFFECT_VOIDWATCHER
EFFECT_ENSPHERE
EFFECT_SACROSANCTITY
EFFECT_PALISADE
EFFECT_SCARLET_DELIRIUM
EFFECT_SCARLET_DELIRIUM
NONE
EFFECT_DECOY_SHOT
EFFECT_HAGAKURE
EFFECT_ISSEKIGAN
EFFECT_UNBRIDLED_LEARNING
EFFECT_COUNTER_BOOST
EFFECT_ENDRAIN
EFFECT_ENASPIR
EFFECT_AFTERGLOW
EFFECT_BRAZEN_STRENGTH
Attachments
status_effect.h.patch
(1.32 KiB) Downloaded 322 times
status.lua.patch
(1.36 KiB) Downloaded 324 times
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kjLotus
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Re: Adding Status Effects

Post by kjLotus » Sun Dec 22, 2013 7:22 pm

Euda wrote:Also added a comment for #491 which is EFFECT_AVATAR
i need to move that one to 768+, it was a custom one made for having an avatar out

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Euda
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Re: Adding Status Effects

Post by Euda » Sun Dec 22, 2013 8:13 pm

ok, this is my first look at statuses and Demo and Devil gave me a quick rundown, so I'll wait for the change before proceeding.

I need to look more at the sql file anyway to understand the various fields.
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Euda
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Re: Adding Status Effects

Post by Euda » Sun Dec 22, 2013 8:13 pm

Also, need some help with EFFECT_SCARLET_DELIRIUM.

SE has it in two places and I copied what they had, but it popped an error when a did a build.
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kjLotus
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Re: Adding Status Effects

Post by kjLotus » Sun Dec 22, 2013 8:35 pm

Euda wrote:Also, need some help with EFFECT_SCARLET_DELIRIUM.

SE has it in two places and I copied what they had, but it popped an error when a did a build.
probably just because they had the same name, can't have the same name within the enum

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Euda
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Re: Adding Status Effects

Post by Euda » Sun Dec 22, 2013 8:36 pm

So add a _1 after it? Not sure how to resole the conflict.
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kjLotus
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Re: Adding Status Effects

Post by kjLotus » Sun Dec 22, 2013 9:20 pm

Euda wrote:So add a _1 after it? Not sure how to resole the conflict.
that probably works fine - don't yet know why there are two effects (i don't play DRK on retail), but can always rename them later easily

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Euda
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Re: Adding Status Effects

Post by Euda » Mon Dec 23, 2013 9:01 am

Re-uploaded with _1 added.

Thanks.
Attachments
status_effect.h.patch
(1.32 KiB) Downloaded 312 times
status.lua.patch
(1.36 KiB) Downloaded 300 times
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Euda
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Re: Adding Status Effects

Post by Euda » Tue Dec 24, 2013 11:38 am

Re-uploaded after changes made in r4301
Attachments
status_effect.h.patch
(1.28 KiB) Downloaded 353 times
status.lua.patch
(1.65 KiB) Downloaded 342 times
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