Fishing System 2.0
Fishing System 2.0
I am working on the fishing system I will post a patch file in here when I am done
I just wanted to give an update
with a simple grid mapping system I was able to create 157 unique fish lists and some zones have more than one list.
I have not done any lists for the Seekers yet however it will be easy to add once I get the system working
https://edgegraphics.biz/Fishing_Reference_Doc.html
monster ids: I have updated this again to proper mobIDs ,names and poolIDs I have found a few problem though please click the link and see
some of the entries have respawn times I do not know if that will make a difference (crash the server) or not but I have marked them if someone could pm me and let me know I will just remove them if its going to be a problem.
http://edgegraphics.biz/Fishing_mobs.html
changed the images to links just so this post is easier to read
http://edgegraphics.biz/fishing1.png
http://edgegraphics.biz/fishing2.png
project status 100%
Need to finish (Not done yet)
rank quest scripting I do not have active account on retail server so I can not fix this however I am going to release a patch
I tried to use github but could not make it work
I hope I have included all the file in this patch if not just let me know
I figured out how to create a pull request lol so if all goes well it should be add today I hope
I just wanted to give an update
with a simple grid mapping system I was able to create 157 unique fish lists and some zones have more than one list.
I have not done any lists for the Seekers yet however it will be easy to add once I get the system working
https://edgegraphics.biz/Fishing_Reference_Doc.html
monster ids: I have updated this again to proper mobIDs ,names and poolIDs I have found a few problem though please click the link and see
some of the entries have respawn times I do not know if that will make a difference (crash the server) or not but I have marked them if someone could pm me and let me know I will just remove them if its going to be a problem.
http://edgegraphics.biz/Fishing_mobs.html
changed the images to links just so this post is easier to read
http://edgegraphics.biz/fishing1.png
http://edgegraphics.biz/fishing2.png
project status 100%
Need to finish (Not done yet)
rank quest scripting I do not have active account on retail server so I can not fix this however I am going to release a patch
I tried to use github but could not make it work
I hope I have included all the file in this patch if not just let me know
I figured out how to create a pull request lol so if all goes well it should be add today I hope
Last edited by EDGECOM on Fri Feb 07, 2014 11:19 am, edited 12 times in total.
Re: Fishing System 2.0
this is old deleting the file
Last edited by EDGECOM on Wed Jan 29, 2014 1:04 am, edited 1 time in total.
Re: Fishing System 2.0
Commited, thanks.
https://code.google.com/p/onetimexi/sou ... ail?r=4470
https://code.google.com/p/onetimexi/sou ... ail?r=4470
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- Posts: 115
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Re: Fishing System 2.0
Go Go Edgecom! Good work
Re: Fishing System 2.0
I have a question I am trying to use Message Special to send <player> obtains 1 Gil but I can't get it to work it just keeps displaying 545.sec witch I think its referring to a chocobo or something I have tried a bunch off offsets but can't make it work lol
Re: Fishing System 2.0
It depends on the zone and what that message's TextID is (can be found in scripts/zones/ZONE_NAME/TextIDs.lua).
Make sure the zone's TextID file is required in the script:
require("scripts/zones/ZONE_NAME/TextIDs");
Usage: player:messageSpecial(TEXTID_REFERENCE, param)
Make sure the zone's TextID file is required in the script:
require("scripts/zones/ZONE_NAME/TextIDs");
Usage: player:messageSpecial(TEXTID_REFERENCE, param)
Click here for a guide on scripting missions.<Giblet[NewBrain]> kj with this first step would be fine on my shit
Re: Fishing System 2.0
thank you for the reply that solution would work if I was doing it in a script but I am trying to send a message packet I have figured out the number need to to say you caught a Gil but I want to send another message right after stating the ammout you recived.
will say "<player> caught a Gil"
then I want to sent a text packet to tell the amount or I might have to make a new fishpacket with another param for ammount
Code: Select all
new CCaughtFishPacket(PChar, 0x0000FFFF, MessageOffset + 0x27));
then I want to sent a text packet to tell the amount or I might have to make a new fishpacket with another param for ammount
Re: Fishing System 2.0
I am a derp a derp ... I forgot to convert the DEC value back to hex >.< I got it figured out now lol
Re: Fishing System 2.0
Sadly, all your text ids are broken again EDGECOM. SE enjoys breaking things for us.
Re: Fishing System 2.0
lol nice so I need to update them again?
and I have the framework done for the fishing system I just am not sure about spawning fished up mobs the only way I could see spawning them is change the x,y,z to a position out of sight on the map then if a player fished up a monster port it to the player and make it agro the player the only problem is that you can only have one at a time unless I make pool with different ids? I already tried to use the petmob spawn method but that just messed up the server made it unstable and I do not want that
and I have the framework done for the fishing system I just am not sure about spawning fished up mobs the only way I could see spawning them is change the x,y,z to a position out of sight on the map then if a player fished up a monster port it to the player and make it agro the player the only problem is that you can only have one at a time unless I make pool with different ids? I already tried to use the petmob spawn method but that just messed up the server made it unstable and I do not want that