can someone script ground tombs in
can someone script ground tombs in
dont know if it would be hard but ground tombs would be sweet or even field manuals in all underground places
Re: can someone script ground tombs in
Sorry for necro posting but...
It is not hard. It takes lots of time. This summer I had access to retail and lot's of time and I was able to add a bunch of them but I faced a few problems:
- I was the only one working on it
- Some mobs had not been placed in their own mob group so I had to modify quite a few entries in the SQL.
- I need to have the POS of ALL the grounds tome in a zone to be able to place them in the NPC_list.sql. This took a lot of time (and I was parsing the zone).
- You need to write a LOT of lua files for the mobs, that's the easy part.
- Not wanting to break fielsdsofvalor.lua I copied the logic and created a new groundsofvalor.lua and you need to write all the regime id/kills for that page. Easy, but takes time.
- You need to test each pages one by one to make sure all is working.
- I never found how to only show the correct amount of pages when you talk to the grounds tome. Some GoV has 3 pages, other 7... and there's a total of 10 pages showing by default.
I am ready to revive the project and create a branch to work on it if I have volunteers to help
It is not hard. It takes lots of time. This summer I had access to retail and lot's of time and I was able to add a bunch of them but I faced a few problems:
- I was the only one working on it
- Some mobs had not been placed in their own mob group so I had to modify quite a few entries in the SQL.
- I need to have the POS of ALL the grounds tome in a zone to be able to place them in the NPC_list.sql. This took a lot of time (and I was parsing the zone).
- You need to write a LOT of lua files for the mobs, that's the easy part.
- Not wanting to break fielsdsofvalor.lua I copied the logic and created a new groundsofvalor.lua and you need to write all the regime id/kills for that page. Easy, but takes time.
- You need to test each pages one by one to make sure all is working.
- I never found how to only show the correct amount of pages when you talk to the grounds tome. Some GoV has 3 pages, other 7... and there's a total of 10 pages showing by default.
I am ready to revive the project and create a branch to work on it if I have volunteers to help
Re: can someone script ground tombs in
I would be happy to assist you, since I would likewise see grounds of valor implemented. Just tell me what you need me to work on and I'll help out.
Re: can someone script ground tombs in
Ok, I'll try to find my old code and I'll create a branch to work on it. Once the branch is created I'll give it to ppl here and we can work on this
I love git, don't you ?
I love git, don't you ?
Re: can someone script ground tombs in
BTW I did not forget you all. I created a new branch and I am committing old code in right now. As soon as all the files are in, we will need to check the npc_list.sql and mob_something_I-have_to_check_which_one.sql to make it happens
Re: can someone script ground tombs in
Most ground's tome should be in npc_list already, if a few are still missing, tell me which one i'll try to get the remaining ones.
Re: can someone script ground tombs in
Good to know...
But there seems to have some errors in the DB
I will then start loading the NPCs. Only need to find how to get the ID from DB to lua
But there seems to have some errors in the DB
Code: Select all
npcid name pos_rot pos_x pos_y pos_z flag speed speedsub animation animationsub namevis status unknown look name_prefix zoneid
496 Groundstome 149 336.884 8.421 -674.876 35 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 153
497 Groundstome 181 73.088 8.104 144.817 28 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 153
498 Groundstome 130 -22.655 -19.768 -158.717 13 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 153
499 Groundstome 128 -184.938 8.023 -7.066 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 153
385 Groudstome 123 16.856 -48.000 -41.302 20 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 157
386 Groudstome 129 16.367 -76.125 -40.372 8 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 157
387 Groudstome 154 -491.117 -105.999 90.364 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 157
388 Groudstome 127 -495.262 -128.000 -37.750 26 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 157
174 Groudstome 10 -344.454 -144.003 75.322 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 158
175 Groudstome 229 272.758 19.024 29.514 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 158
176 Groudstome 155 -358.745 -175.455 -44.257 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 158
521 Grounds_Tome 192 197.657 0.001 23.259 1 40 40 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 159
522 Grounds_Tome 61 -78.932 -7.999 57.224 1 40 40 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 159
523 Grounds_Tome 4 223.304 -8.000 282.429 1 40 40 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 159
525 Grounds_Tome 192 -69.000 -9.000 -97.000 1 40 40 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 159
513 Grounds_Tome 114 -22.531 15.164 -12.899 19 40 40 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 160
514 Grounds_Tome 114 -22.381 35.108 -54.086 7 40 40 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 160
220 Grounds_Tome 128 -147.397 3.595 -278.221 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 166
221 Grounds_Tome 192 280.874 -66.553 263.703 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 166
222 Grounds_Tome 0 -55.851 -6.072 -62.168 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 166
327 Grounds_Tome 128 -27.954 0.199 25.377 1 50 50 0 8 0 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 167
328 Grounds_Tome 227 -59.703 -0.033 -256.162 23 50 50 0 8 0 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 167
329 Grounds_Tome 192 -156.500 15.999 -216.500 17 50 50 0 8 0 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 167
Re: can someone script ground tombs in
all names should be changed to grounds_tome now. to get the id, polutils can help you i think
Re: can someone script ground tombs in
I know the devs changed the way the NPCs are coded in the DB from the old long id to this new small id. In the lua I still need to spawn using the old long id right ?
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Re: can someone script ground tombs in
I couldn't tell you what it is offhand but there is a static number you can add to a short id to get a long and vice-versa