Error 3001 - Solved

Alexandre24
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Location: Hawkesbury, Ontario, CANADA

Re: Error 3001 - Solved

Post by Alexandre24 » Sun Mar 16, 2014 7:32 pm

very nice, thank you :)

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tagban
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Re: Error 3001 - Solved

Post by tagban » Mon Mar 17, 2014 8:58 am

So fixed?

Alexandre24
Posts: 175
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Location: Hawkesbury, Ontario, CANADA

Re: Error 3001 - Solved

Post by Alexandre24 » Mon Mar 17, 2014 11:05 am

Yes, it works. There is just the triggers table that makes me an error in the game

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tagban
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Re: Error 3001 - Solved

Post by tagban » Mon Mar 17, 2014 11:10 am

To resolve Triggers, go thru and re-add the other SQL files first, then add triggers as the absolute last one.

Alexandre24
Posts: 175
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Location: Hawkesbury, Ontario, CANADA

Re: Error 3001 - Solved

Post by Alexandre24 » Mon Mar 17, 2014 11:33 am

I'm afraid I do not understand

Alexandre24
Posts: 175
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Location: Hawkesbury, Ontario, CANADA

Re: Error 3001 - Solved

Post by Alexandre24 » Fri Apr 11, 2014 10:30 pm

Hello,
I went back into the same problem which I am unable to fix. The challenge is daunting. My wife wants to play with me on our second computer but besides that, I have friends who would like to play at home in our party. The server part running on my pc and the client. So I guess in ashita, I use 127.0.0.1. For the computer to my wife, I use that IP? And friends, I guess I have to use my dynamic address. In short, a real headache for me right now. Also, when I try to connect local only, it keeps me still and always an error 3001. Please help me.

Alexandre24
Posts: 175
Joined: Thu Mar 13, 2014 10:15 pm
Location: Hawkesbury, Ontario, CANADA

Re: Error 3001 - Solved

Post by Alexandre24 » Sat Apr 12, 2014 4:10 pm

I also see the creation or deletion of a character freezes and finished with an error.

masterurat
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Re: Error 3001 - Solved

Post by masterurat » Tue May 13, 2014 2:39 pm

I am having other users who are experiencing error 3001 on my server, but they all say they can log in to other servers np so it must be on my end.

I have my zoneip properly done (checked and double checked), I can log in to my server locally and enter the game, but when I try to connect to it via my public IP instead of local IP, I have issues.

My login server works fine, and I can get to character select screen. I get all the way to try and log in but I get error 3001.

I don't see any packets or data on the game server, it just doesn't even see me trying to connect.

I have all the proper ports forwarded and opened on my router, and I dont have a firewall blocking anything either.

My data folder is properly copied as well, but even if it wasn't I wouldnt be able to log in locally (instead I can log in locally so it has to be my network that the issue is in)

So why is it I can connected to my login server but the game server isn't seeing me? What do I check next?

Also: The other day people were able to log in to my server and play on it. So in 24 hours suddenly my game server stopped working. I did do some work on it but it was just changing a sql script for an npc and editing a couple item tables, nothing that would mess with the ability to connect to the server. All my zonips and ports on the zone settings table are still the same...

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kjLotus
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Re: Error 3001 - Solved

Post by kjLotus » Tue May 13, 2014 3:22 pm

did you restart them?

masterurat
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Re: Error 3001 - Solved

Post by masterurat » Wed May 14, 2014 12:47 am

Yes of course, I have restarted the computer and etc. That shouldn't change anything though? Im gonna call my ISP tomorrow and see whats going on on their end.

Edit: Solved it. Turns out you can connect locally without running the program as administrator.

BUT if you try to connect publicly, you need to have admin priveleges. At least on windows 7.

I had the login server being run always with admin priv checked off, but my game server didn't have it checked off. So I could log in and go to char select, but couldnt get into the game.

I figured it out as soon as I realized 1 was checked off and the other wasnt /facepalm.

So anyone else who has this issue, that's an important one to check cause it'll cause the issue too :p

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