ServerCrash "TreasurePool"
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ServerCrash "TreasurePool"
(CallStack)> DSGame-server.exe!CTreasurePool::TreasureWon(CCharEntity * winner, unsigned char SlotID) Line 449 C++
DSP_DEBUG_BREAK_IF(winner->PTreasurePool != this);
winner 0x04051078 {jobs={unlocked=4223 job=0x040519e8 "" exp=0x04051a00 {0, 2449, 63135, 0, 0, 3224, 0, 0, ...} ...} ...} CCharEntity *
this 0x03f8ef40 {m_Tick=417490625 m_count=9 '\t' m_TreasurePoolType=TREASUREPOOL_ZONE (128) ...} CTreasurePool *
SlotID 7 '\a' unsigned char
Completely un-modified server, so whatever line 449 is (Not sure what its pointing to)
DSP_DEBUG_BREAK_IF(winner->PTreasurePool != this);
winner 0x04051078 {jobs={unlocked=4223 job=0x040519e8 "" exp=0x04051a00 {0, 2449, 63135, 0, 0, 3224, 0, 0, ...} ...} ...} CCharEntity *
this 0x03f8ef40 {m_Tick=417490625 m_count=9 '\t' m_TreasurePoolType=TREASUREPOOL_ZONE (128) ...} CTreasurePool *
SlotID 7 '\a' unsigned char
Completely un-modified server, so whatever line 449 is (Not sure what its pointing to)
Re: ServerCrash "TreasurePool"
Look around the forums for the topic regarding creating crash dumps. Pasting data like this is not really helpful.
Re: ServerCrash "TreasurePool"
http://ffxi.bnet.cc/dumps/DSGame-server-4-16.7z
There ya go.
Actually it crashed again, this time in merits.cpp file.
http://ffxi.bnet.cc/dumps/DSGame-server-4-16-2.7z
There ya go.
Actually it crashed again, this time in merits.cpp file.
http://ffxi.bnet.cc/dumps/DSGame-server-4-16-2.7z
Re: ServerCrash "TreasurePool"
Your first link is missing the pdb and exe so there is nothing we can do to debug it.
The second link is dead altogether.
The second link is dead altogether.
Re: ServerCrash "TreasurePool"
Sorry about that! First time doing a crash dump... lmao, Anyway second link is fixed, and contains the .exe and .pdb files. Now I know! And knowing is half the battle!
Re: ServerCrash "TreasurePool"
1st dump is from a bad GM command. Someone (Hixeao) typed @resetplayer with no arguments.
2nd dump is a common issue with the character not being valid when it was trying to load. You can recover that crash moving the break arrow past the function and stepping through the other parts that hit debug breaks. Basically this happens because the character sends a zone-in packet with no character id in it. Which happens because of some issue(s) in the lobby server sending character ids.
2nd dump is a common issue with the character not being valid when it was trying to load. You can recover that crash moving the break arrow past the function and stepping through the other parts that hit debug breaks. Basically this happens because the character sends a zone-in packet with no character id in it. Which happens because of some issue(s) in the lobby server sending character ids.
Re: ServerCrash "TreasurePool"
the other half is motivating us to look at ittagban wrote:And knowing is half the battle!
Re: ServerCrash "TreasurePool"
I generally assume that when I have a server crash, its the same thing as what everyone else could be/is experiencing, given its non-modified from original source. I was just trying to help out by finding issues, and when I find them, reporting them. Its not a big deal, I can set an auto-reboot up and just ignore crashes, just was trying to help.kjLotus wrote:the other half is motivating us to look at ittagban wrote:And knowing is half the battle!
~Tagban
Re: ServerCrash "TreasurePool"
was a joke, :ptagban wrote:I generally assume that when I have a server crash, its the same thing as what everyone else could be/is experiencing, given its non-modified from original source. I was just trying to help out by finding issues, and when I find them, reporting them. Its not a big deal, I can set an auto-reboot up and just ignore crashes, just was trying to help.kjLotus wrote:the other half is motivating us to look at ittagban wrote:And knowing is half the battle!
~Tagban
Re: ServerCrash "TreasurePool"
Ah sorry man.. Just.. Had a rough day @ work..kjLotus wrote:
was a joke, :p