i know there are some doors that are required for quests that are scripted and whatnot, but is there a reason why the other doors aren't just added into the npcs folder as basically a null door so it wont throw an error in DSGame-server.exe ?
i can probably run around and knock out all the doors in the game in a day or 2 that aren't involved in a quest.
Question about doors not involved in quests
Question about doors not involved in quests
- Attachments
-
- bastok null doors.patch
- Bastok doors throwing errors in gameserver
- (55.4 KiB) Downloaded 279 times
Re: Question about doors not involved in quests
Hi, i think it's usefull to let those unscripted because when you will actually need them, you'll have the npc's name popping in the server window: imagine an area with 50 doors, all scripted , you have to either rely on the person who did the script to add all positions in the lua file and open each of them until you have the right door (it will take forever just to find that npc name if you do so).
-
- Developer
- Posts: 176
- Joined: Tue Jul 31, 2012 7:21 am
Re: Question about doors not involved in quests
Gedads on pin.
Re: Question about doors not involved in quests
i suppose, i did think of that, thats why i went through each one and labeled lol, no position though, oh well, i just don't like seeing errors makes me think something is wrong