I didn't want to post about this, but it looks like I need help because everything I try just isn't working.
I'm guessing that the guild options in the settings script are no longer viable because players are receiving default points for items turned in for GP instead of the multiplied amount I have set. Players are also limited to 1 GW contract at a time now too while I have that set to allow the accumulation of GP for all guilds at once.
So, can anyone give me an idea as to where I can change the contract check at? I've looked and messed around in the crafting script to no avail, but I'll admit that I might not be changing the correct lines. I can always change the points given in another script I saw (can't recall if it was an sql or not, but I can find it again.) I just need open contracts is all if possible.
Guild Contracts
Re: Guild Contracts
I never wrote any such settings. Probably why they don't workDesufire wrote:I didn't want to post about this, but it looks like I need help because everything I try just isn't working.
I'm guessing that the guild options in the settings script are no longer viable because players are receiving default points for items turned in for GP instead of the multiplied amount I have set. Players are also limited to 1 GW contract at a time now too while I have that set to allow the accumulation of GP for all guilds at once.
So, can anyone give me an idea as to where I can change the contract check at? I've looked and messed around in the crafting script to no avail, but I'll admit that I might not be changing the correct lines. I can always change the points given in another script I saw (can't recall if it was an sql or not, but I can find it again.) I just need open contracts is all if possible.
Re: Guild Contracts
Rofl! I wonder who put them there then. I've moved on from this anyway. The union works, so I'm happy. Does make me wonder what actually works in the settings lua now. Something I'll need to test when I get the time.kjLotus wrote:I never wrote any such settings. Probably why they don't workDesufire wrote:I didn't want to post about this, but it looks like I need help because everything I try just isn't working.
I'm guessing that the guild options in the settings script are no longer viable because players are receiving default points for items turned in for GP instead of the multiplied amount I have set. Players are also limited to 1 GW contract at a time now too while I have that set to allow the accumulation of GP for all guilds at once.
So, can anyone give me an idea as to where I can change the contract check at? I've looked and messed around in the crafting script to no avail, but I'll admit that I might not be changing the correct lines. I can always change the points given in another script I saw (can't recall if it was an sql or not, but I can find it again.) I just need open contracts is all if possible.
Re: Guild Contracts
need to get rid of the settings that were added but never implemented - just makes it confusing when it gets implemented without them
Re: Guild Contracts
In a few cases something got entirely redone and the old setting for whatever stopped working because the person rewriting it both didn't use it in their new code and left it dangling in the global. If the removal is intentional it should be deleted form the global then and there. When someone leaves a dead setting behind it tells me they either a) expected someone else to do the work later or more likely b) simply did not pay attention.
But yeah, a lot was in there that never worked, and never should have been in the global before code to make it real existed. That was just dumb.
But yeah, a lot was in there that never worked, and never should have been in the global before code to make it real existed. That was just dumb.
Hi, I run The Demiurge server.
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
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