I would like to edit advanced job quests to require specific basic jobs to be at certain levels, rather than the retail requirement of anything at 30.
I found the quests within the NPC lua files and know how to edit the requirements, however, I don't know how to call individual job levels. I see that there is a call getMainLvL(), is there already a call made for each job? Would anyone be able to explain to me how and where to create a call for individual levels? I know the table char_jobs holds all of a characters job levels, so I should just have to call the value from there.
Calling individual job levels
Re: Calling individual job levels
I think you have to make a binding for that
Re: Calling individual job levels
I'd love to make a binding, if I had any idea how. Any idea where I could find a decent tutorial?
Re: Calling individual job levels
just follow the other functions in lua_baseentity.cpp/.h - all you have to do is make the function, and then declare it at the bottom of lua_baseentity.cpp
Re: Calling individual job levels
Great, I will give it a shot. Thanks!
Re: Calling individual job levels
This certainly sounds like a interesting idea how is this coming along then? i have a idea for a few requirements but you've probably thought of them already lol