Search found 10 matches

by Racsr
Tue Jul 28, 2015 10:24 am
Forum: Scripting
Topic: Beginning Genkai 6
Replies: 9
Views: 8363

Re: Beginning Genkai 6

I remember working on this back in 2012; here's the link to that post. The relevant diff from that patch: Index: scripts/zones/RuLude_Gardens/npcs/Nomad_Moogle.lua =================================================================== --- scripts/zones/RuLude_Gardens/npcs/Nomad_Moogle.lua (revision 212...
by Racsr
Wed Jan 02, 2013 5:34 pm
Forum: Custom Applications and Tools
Topic: Quick itemid - zoneid finder
Replies: 6
Views: 7224

Re: Quick itemid - zoneid finder

Woohoo! This is awesome. ^^
by Racsr
Sat Dec 29, 2012 9:41 pm
Forum: Contributing
Topic: ignore defense WSs
Replies: 5
Views: 4486

Re: ignore defense WSs

Hey, nice patch. Thanks for sharing. :)
by Racsr
Sat Dec 29, 2012 9:30 pm
Forum: Contributing
Topic: Complete Costume ID List
Replies: 3
Views: 3649

Re: Complete Costume ID List

Very nice. Good work! :)
by Racsr
Mon Dec 24, 2012 1:59 am
Forum: Contributing
Topic: Here's a port of my branch.
Replies: 7
Views: 8419

Re: Here's a port of my branch.

Well shit, now i have something to do for the holidays. Link let's talk about this on monday :) haha, well, happy holidays! :) >Maws May not be trunked. Ahh, yes. These scripts have actually been with me for a very long time. I agree a bitmask would be better and will go though and update them. I'l...
by Racsr
Sun Dec 23, 2012 8:19 pm
Forum: Bugs
Topic: Low HP Aggro
Replies: 3
Views: 3656

Re: Low HP Aggro

It's a bug. Without geodata available, here's an acceptable fix that makes mobs check for vertical height (up and down) prior to aggroing.
by Racsr
Sun Dec 23, 2012 2:42 pm
Forum: Contributing
Topic: Here's a port of my branch.
Replies: 7
Views: 8419

Here's a port of my branch.

Much thanks to the DSP team for all their hard work. Thanks to all other contributors as well. ^^ Some of this stuff comes from other patches found on this forum that were never put on the SVN. Thanks to those contributors. Below is a complete(?) changelog from the current Public SVN 2121 to my bran...
by Racsr
Thu Dec 20, 2012 3:53 pm
Forum: Scripting
Topic: Problem with new NPC Script
Replies: 13
Views: 10438

Re: Problem with new NPC Script

Awesome! Can't wait to have those quests available, thanks for your work. ^^ As far as I know there is not a listing of 'all available Lua objects'. As you've said the best way to locate methods for anything is reviewing the core, lua_baseentity.cpp or poking around other scripts... scripts/zones/Ru...
by Racsr
Thu Dec 20, 2012 3:06 pm
Forum: Scripting
Topic: Can Cardians Cry? complete
Replies: 9
Views: 6853

Re: Can Cardians Cry? (Questions inside -_- )

Code: Select all

commands_ini[3]  = { ["name"] = "cs",             ["path"] = "scripts/commands", ["parameters"] = "iiiiiiiii"};
@cs csnum parm1 parm2 parm3 parm4 parm5 parm6 parm7 parm8

ex.

@cs 319 0 5000

is the same as

player:startEvent(0x013F,0,5000);
by Racsr
Thu Dec 20, 2012 12:29 pm
Forum: Scripting
Topic: Problem with new NPC Script
Replies: 13
Views: 10438

Re: Problem with new NPC Script

Here's what your looking for, function onEventUpdate(player,csid,option) if (csid == 0x274F or csid == 0x2750) then if (option == 10) then -- Beginner List player:updateEvent(537,538,539,540,541,542,0,0); elseif (option == 12) then -- Intermediate List player:updateEvent(1532,1533,1535,0,0,0,0,0); e...