Search found 10 matches
- Tue Jul 28, 2015 10:24 am
- Forum: Scripting
- Topic: Beginning Genkai 6
- Replies: 9
- Views: 8363
Re: Beginning Genkai 6
I remember working on this back in 2012; here's the link to that post. The relevant diff from that patch: Index: scripts/zones/RuLude_Gardens/npcs/Nomad_Moogle.lua =================================================================== --- scripts/zones/RuLude_Gardens/npcs/Nomad_Moogle.lua (revision 212...
- Wed Jan 02, 2013 5:34 pm
- Forum: Custom Applications and Tools
- Topic: Quick itemid - zoneid finder
- Replies: 6
- Views: 7224
Re: Quick itemid - zoneid finder
Woohoo! This is awesome. ^^
- Sat Dec 29, 2012 9:41 pm
- Forum: Contributing
- Topic: ignore defense WSs
- Replies: 5
- Views: 4486
Re: ignore defense WSs
Hey, nice patch. Thanks for sharing.
- Sat Dec 29, 2012 9:30 pm
- Forum: Contributing
- Topic: Complete Costume ID List
- Replies: 3
- Views: 3649
Re: Complete Costume ID List
Very nice. Good work!
- Mon Dec 24, 2012 1:59 am
- Forum: Contributing
- Topic: Here's a port of my branch.
- Replies: 7
- Views: 8419
Re: Here's a port of my branch.
Well shit, now i have something to do for the holidays. Link let's talk about this on monday :) haha, well, happy holidays! :) >Maws May not be trunked. Ahh, yes. These scripts have actually been with me for a very long time. I agree a bitmask would be better and will go though and update them. I'l...
- Sun Dec 23, 2012 8:19 pm
- Forum: Bugs
- Topic: Low HP Aggro
- Replies: 3
- Views: 3656
Re: Low HP Aggro
It's a bug. Without geodata available, here's an acceptable fix that makes mobs check for vertical height (up and down) prior to aggroing.
- Sun Dec 23, 2012 2:42 pm
- Forum: Contributing
- Topic: Here's a port of my branch.
- Replies: 7
- Views: 8419
Here's a port of my branch.
Much thanks to the DSP team for all their hard work. Thanks to all other contributors as well. ^^ Some of this stuff comes from other patches found on this forum that were never put on the SVN. Thanks to those contributors. Below is a complete(?) changelog from the current Public SVN 2121 to my bran...
- Thu Dec 20, 2012 3:53 pm
- Forum: Scripting
- Topic: Problem with new NPC Script
- Replies: 13
- Views: 10438
Re: Problem with new NPC Script
Awesome! Can't wait to have those quests available, thanks for your work. ^^ As far as I know there is not a listing of 'all available Lua objects'. As you've said the best way to locate methods for anything is reviewing the core, lua_baseentity.cpp or poking around other scripts... scripts/zones/Ru...
- Thu Dec 20, 2012 3:06 pm
- Forum: Scripting
- Topic: Can Cardians Cry? complete
- Replies: 9
- Views: 6853
Re: Can Cardians Cry? (Questions inside -_- )
Code: Select all
commands_ini[3] = { ["name"] = "cs", ["path"] = "scripts/commands", ["parameters"] = "iiiiiiiii"};
ex.
@cs 319 0 5000
is the same as
player:startEvent(0x013F,0,5000);
- Thu Dec 20, 2012 12:29 pm
- Forum: Scripting
- Topic: Problem with new NPC Script
- Replies: 13
- Views: 10438
Re: Problem with new NPC Script
Here's what your looking for, function onEventUpdate(player,csid,option) if (csid == 0x274F or csid == 0x2750) then if (option == 10) then -- Beginner List player:updateEvent(537,538,539,540,541,542,0,0); elseif (option == 12) then -- Intermediate List player:updateEvent(1532,1533,1535,0,0,0,0,0); e...