Win32 x64

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buddysievers
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Win32 x64

Post by buddysievers » Mon Jun 06, 2016 12:56 pm

Hi again, i saw an option in vs 2015 for building projects in x64 instead of Win32.
My question is now is it possible to build the servers for x64 architecture?
Would run much better on allmost all machines i guess.

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demolish
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Re: Win32 x64

Post by demolish » Mon Jun 06, 2016 3:09 pm

its been possible to build x64 for a while
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

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buddysievers
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Re: Win32 x64

Post by buddysievers » Mon Jun 06, 2016 5:37 pm

Oh thats cool!
I will try that later, thx for the reply! :D

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whasf
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Re: Win32 x64

Post by whasf » Thu Jun 09, 2016 6:42 pm

It won't help any though since it's all 32bit code
-- Whasf

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kjLotus
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Re: Win32 x64

Post by kjLotus » Thu Jun 09, 2016 6:59 pm

whasf wrote:It won't help any though since it's all 32bit code
it's all 64-bit portable (i spent a while making zlib work in 64bit)

now, it still won't really help because it's never going to go over 4gb anyways

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whasf
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Re: Win32 x64

Post by whasf » Thu Jun 09, 2016 7:14 pm

kjLotus wrote:
whasf wrote:It won't help any though since it's all 32bit code
it's all 64-bit portable (i spent a while making zlib work in 64bit)

now, it still won't really help because it's never going to go over 4gb anyways
That's what I was alluding to, there are no benefits to 64bit
-- Whasf

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buddysievers
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Re: Win32 x64

Post by buddysievers » Fri Jun 10, 2016 12:24 am

oh ok, then i was wrong when i felt like it was starting up much faster then the x86 build. :lol:

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