Generally asking because if a breakpoint is hit then by the time I'm done with it the client already disconnects.
Do you have a good method of tracing server code without having to restart the client each time?
How do you debug DSP?
Re: How do you debug DSP?
Are you compiling debug or release? I compile mine release as its not used by more than 2 or 3 people when we are testing in-game stuff. Saves the time. Can compile debug later if you are wanting to release or run a public server. Only imo before the roasters come out