kjLotus wrote:Code: Select all
player:addPartyEffect(EFFECT_CONFRONTATION,EFFECT_CONFRONTATION,0,0,1200)
edit: it looks like it also has some other problems... i'd just do getParty and iterate it in lua instead
I see what you mean, appears that when the effect wears it crashes the server unless it wears by the timer ending.
TeoTwawki wrote:Besides them there is also the sneak attack mechanic on the seed globlin to do, the dulkfutt tower climb, and then the final battlefield mechanics (clones etc).
Also eventually need to redo the tenshodo coffer into need tables, but wasn't going to even bother with it till more of its data was filled in.
I can understand the motivation thing I'm starting to run out of steam on the ACP stuff myself but I wanna get it done before going back to the projects I was working on. I got the tower climb and seed mandy all working now. I still need to go back and do the stuff for the coffers/chests which should be relatively simple compared to the seed mandy and crystal fight haha.
Think I missed something as I can't get the mobs to load into this fight, I can get the door to give the option for the "Ode of life bestowing" fight and it then warps you into the room were the fight happens and you get the Battlefield effect but no mobs spawn. I've been following the guild but I think I missed something somewhere.
BCNM_info -SQL
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'262', '179', 'ode_of_life_bestowing', NULL, NULL, '1800', '75', '6', '0', '5'
mob_spawn_points -SQL
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17510452 Seed_Crystal Seed Crystal 9301 0.001 202.000 -361.000 64
bcnm_battlefield -SQL
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262 1 17510458 3
262 1 17510457 3
262 1 17510456 3
262 1 17510455 3
262 1 17510454 3
262 1 17510453 3
262 1 17510452 3
bcnm.lua
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elseif (Zone == 179) then -- Stellar Fulcrum
if (player:getCurrentMission(ZILART) == RETURN_TO_DELKFUTTS_TOWER and player:getVar("ZilartStatus") == 3) then -- Zilart Mission 8
mask = GetBattleBitmask(256, Zone, 1);
player:setVar("trade_bcnmid", 256);
elseif (player:getCurrentMission(ACP) >= ODE_OF_LIFE_BESTOWING and player:hasKeyItem(OMNIS_STONE)) then -- ODE_OF_LIFE_BESTOWING
mask = GetBattleBitmask(262, Zone, 1);
player:setVar("trade_bcnmid", 262);
end
According to the console the mob is Spawned... but I can't find where the mob is at haha. I'll have too look at it tomorrow or this weekend, Got the Seed Thrall to spawn but not how it was suppose to, hoping I can get that to work after getting Seed Crystal spawn working. Then I can get the abilities working and thralls spawning right maybe lol.