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Coding Missing Mobs/NMs

Posted: Wed Sep 12, 2018 11:15 pm
by arashikage
I'm looking into coding some of the missing mobs & NMs. Could anyone point me in the direction of the files that need to be edited/created to make them fully functional? I've figured out some of the files so far:

Create

lua file for the mob/NM in the appropriate zone folder

Edit

mob_droplist.sql
mob_spawn_points.sql
nm_spawn_points.sql

I've written ideas for close to 1000 custom quests, and some of those ideas require some of the missing mobs be coded at some point. Any advice on this would be welcome. Thanks in advance!

Re: Coding Missing Mobs/NMs

Posted: Thu Sep 13, 2018 6:17 pm
by whasf
That's pretty much it, unless the monsters are trying to do something that isn't in the core yet, you may have to touch that too.

Re: Coding Missing Mobs/NMs

Posted: Fri Sep 14, 2018 9:44 pm
by arashikage
Thanks for the advice. I'm gonna get a jump start on it this weekend.