Hello,
I am trying to add other jobs to weapons as the title states. I have gone through and converted the jobs in item_armor to binary which lists the jobs backwards (1 for can equip and 0 for cannot). I have added a 1 in the place for the specific job and converted back to decimal form and updated the SQL file, but after a server restart, I cannot equip the item.
Example
1 = WAR only
adding 11 (MNK, WAR) and converting to dec to make 3 and adding it to the table. MNK still cannot equip the item even though I have also added the necessary skill. Am I missing something?
Adding other jobs to weapons
-
- Posts: 129
- Joined: Wed May 27, 2015 4:23 pm
Re: Adding other jobs to weapons
the client will not let you equip it - you have to use some other way of equipping it (gearswap would be able to equip it, for example)
-
- Posts: 129
- Joined: Wed May 27, 2015 4:23 pm
Re: Adding other jobs to weapons
Thanks I had a sneaking suspicion that was the client (weapon dat file I presume).
-
- Posts: 129
- Joined: Wed May 27, 2015 4:23 pm
Re: Adding other jobs to weapons
Doesn't seem to work with gearswap. Made a simple idle set and it won't equip.
Edit** Had to modify the items.xml file in Windower resource folder and add the job to the item as well.
Edit** Had to modify the items.xml file in Windower resource folder and add the job to the item as well.
Re: Adding other jobs to weapons
sorry, I didn't know gearswap actually checked that your job can use it (they are pretty paranoid about retail i suppose)bluesolarflare wrote:Doesn't seem to work with gearswap. Made a simple idle set and it won't equip.
Edit** Had to modify the items.xml file in Windower resource folder and add the job to the item as well.