Hey guys, noticed today Unlimited Shot wasn't working properly for weaponskills, effect didn't apply nor go away when I used Slug Shot earlier, so byebye ammo.
Threw together a fix, all I really did was take your Unlimited Shot logic and planted it in the area where the WS takes ammo.
Tested and working on my server, but might need a bit of testing anyways to make sure nothing goes haywire.
EDIT: Updated Eagle Eye Shot as well.
Unlimited Shot WS and EES fixes
Unlimited Shot WS and EES fixes
- Attachments
-
- ai_char_normal.cpp.patch
- Unlimited Shot WS and EES factoring
- (2.83 KiB) Downloaded 278 times
Re: Unlimited Shot WS and EES fixes
Thanks will look at this soon.
Re: Unlimited Shot WS and EES fixes
i wonder when that got added? i just copy/pasted ranged attack logic for EES >_>
Re: Unlimited Shot WS and EES fixes
Committed thanks. We really need to refactor ranged weapon logic. We have the same code in three different places.
Re: Unlimited Shot WS and EES fixes
its like i always say!lautan wrote:Committed thanks. We really need to refactor ranged weapon logic. We have the same code in three different places.
get goin, then!