impossible to launch an Assault

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Testarotho
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Joined: Thu Jul 23, 2015 7:32 am

impossible to launch an Assault

Post by Testarotho » Wed Sep 16, 2015 7:51 am

Hello

That I just saw the Assault mission to Treasures of Aht Urhgan does not work for me.

On the games as I have this text when I launch an assault on the Runic Seal
At the time of launch "Ar you Ready" he notes :
FFXI wrote:Connecting to server
Please wait
You cannot enter at this time. Please wait a while before trying again"
On DSGame-server :
[16/Sep] [14:44:02][Debug] CLIENT Testarotho PERFORMING ACTION 00
[16/Sep] [14:44:35][Info] parse: 05B | 15E9 15E8 0A from user: Testarotho
[16/Sep] [14:44:35][Fatal Error] CZone::LoadInstance: Cannot load instance 1
[16/Sep] [14:44:38][Info] parse: 05B | 15F0 15EF 0A from user: Testarotho
[16/Sep] [14:44:43][Info] parse: 016 | 15FC 15FB 04 from user: Testarotho
An idea ?

The server and local

Thank you

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kjLotus
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Posts: 1813
Joined: Sun Jul 22, 2012 2:16 pm

Re: impossible to launch an Assault

Post by kjLotus » Wed Sep 16, 2015 6:38 pm

They don't work for anyone, because they are not implemented yet

Testarotho
Posts: 5
Joined: Thu Jul 23, 2015 7:32 am

Re: impossible to launch an Assault

Post by Testarotho » Thu Sep 17, 2015 7:24 am

Okay, I understand better.

So at the moment it is impossible to go further in ToAU 8.3, because it requires one to Assault.

Highly following your work, thank you ^^

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DanteMccloud
Posts: 25
Joined: Wed May 04, 2016 10:53 pm

Re: impossible to launch an Assault

Post by DanteMccloud » Tue Jul 05, 2016 5:55 pm

Has anything happened with this over the last year? I've started playing with Nyzul ilse and gotten it to the point it gives a similar command trying to enter. I'm totally willing to code and get it working but not sure where to start with repairing a error message like that.

as far as coding Nyzul it wouldn't be too terribly hard to have it load the settings with the ZoneIn function.
Randomizing the floor objective, you would just set that as an array 1 =(lamps) 2=(kill nm) etc etc

For layout as in which rooms are open you would need to know what the Doors entityID's are and on ZoneIn if it is say Lamps then doors 1 2 3 are open if it's NM's then doors 2 3 6 are open etc etc (numbers are just examples)

all things I'm totally up for a challenge to play with :D but in the zone none of the doors return any entity ID's or are even targetable I'm assuming this is an issue related to some packet things?

What would I need to do in order to start this project for DSP with repairing that "[Fatal Error] CZone::LoadInstance: Cannot load instance 51"?
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kjLotus
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Joined: Sun Jul 22, 2012 2:16 pm

Re: impossible to launch an Assault

Post by kjLotus » Wed Jul 06, 2016 12:01 am

short answer: don't waste your time (nyzul will probably be the worst thing to implement in the entire project)
long answer: instance_list.sql, instance_entities.sql, a lot of scripts

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