The following augment had a note next to it that said "Do via script."
(60,0,0,0,0);--Latent effect: Refresh+1 (Do via Script: triggered with your current weapon not drawn for 1MP/tick.)
Which file would I modify to add this augment? Not seeing anything in globals where I could insert something, and individual weapons (item files) isn't really an option for me.
Latent MP Gain
Re: Latent MP Gain
At the time that note was made, that augment existed for only 1 item in retail, so we had planned to just script the item to check for it. So in that case, it would be scripts\globals\items\item_name_here.lua
However since then it was decided we need to make latents possible anyway to handle some of the pet items that only work for specific pet types like "Automaton: statHere" and such. That hasn't been done yet.
However since then it was decided we need to make latents possible anyway to handle some of the pet items that only work for specific pet types like "Automaton: statHere" and such. That hasn't been done yet.
Hi, I run The Demiurge server.
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Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
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