@zone bugs

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tagban
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@zone bugs

Post by tagban » Wed Jul 03, 2013 12:40 pm

So far bugs I've found for @zone (Using Auto-Translate mind you!)
- Meriphated Mountains just pops you into the center of whatever zone you're in.
- Port Bastok puts you in Port Windurst

Most other's seem to work so far. But I will update as I find others. :)

(Once more, BugTracker doesn't have a spot for command issues/general server problems, so not sure where else to post this other than new forum post.. Apologies for taking up forum spots!)

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kjLotus
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Re: @zone bugs

Post by kjLotus » Wed Jul 03, 2013 1:05 pm

https://code.google.com/p/onetimexi/sou ... s/zone.lua

some (meriphataud mountains) won't work, but the port bastok/windy thing is because they apparently share the same ID (or a typo, don't know) so i guess that one's a bug

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tagban
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Re: @zone bugs

Post by tagban » Wed Jul 03, 2013 1:12 pm

yea I saw that to, hence the posting. I'm just trying to test aspects of ZM and lower as much as possible since thats the most I can really do to help. My server is fairly private, but developers are welcome to come on if they want to re-produce an error I report. :)

lautan
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Re: @zone bugs

Post by lautan » Fri Jul 05, 2013 11:28 am

@zone Norg doesn't work either.

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kjLotus
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Re: @zone bugs

Post by kjLotus » Fri Jul 05, 2013 11:38 am

lautan wrote:@zone Norg doesn't work either.
kjLotus wrote:https://code.google.com/p/onetimexi/sou ... s/zone.lua

some (meriphataud mountains) won't work, but the port bastok/windy thing is because they apparently share the same ID (or a typo, don't know) so i guess that one's a bug

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