Dynamis-Qufim

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Ayame
Posts: 129
Joined: Sat Jul 21, 2012 10:35 pm

Dynamis-Qufim

Post by Ayame » Mon Jul 22, 2013 2:41 pm

got a couple of error while doing Dynamis-Qufim on the DSGame-server
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gedads
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Re: Dynamis-Qufim

Post by gedads » Mon Jul 22, 2013 2:52 pm

from your screenshot, it doesn't seem to be related to dynamis itself, it's just the message you get when a mobskill is tried to be launched and the corresponding lua file doesn't exist.
I think they're either missing or not scripted. Same for the item

if you want to see those line disappear you just have to create an empty lua file for each skill (allows the action to be done but no script = no effect)

Ayame
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Joined: Sat Jul 21, 2012 10:35 pm

Re: Dynamis-Qufim

Post by Ayame » Mon Jul 22, 2013 3:00 pm

the mobskill I figure that was the cause but how about the koga hakama+1. I notice the error comes up when ever I equip Koga hakama +1 I think its searching in the wrong place to pull the info.

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kjLotus
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Re: Dynamis-Qufim

Post by kjLotus » Mon Jul 22, 2013 3:36 pm

Ayame wrote:the mobskill I figure that was the cause but how about the koga hakama+1. I notice the error comes up when ever I equip Koga hakama +1 I think its searching in the wrong place to pull the info.
koga hakama +1 might have db flag for script when it shouldn't (or it should, but nobody wrote the script yet).

I'm guessing someone intended to script "dusk to dawn", but that should be a latent effect through the latent effect framework (which still isn't done)

so yea, has db flag for script when it shouldn't

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