I hate to ask, but is there a global drop rate modifier?
I see that in map_darkstar.conf there's a 'THF_in_party_for_drops' entry. Is this just a binary 1/0 yes/no thing? Or can a higher value be put in there to multiply the effect?
If so, great!
If not, then where does one go to globally affect drop rates for things? I found nothing in ../scripts/globals (or ../scripts/anywhere, really) to affect it either.
Global Drop Rate
Re: Global Drop Rate
I'd look in ai_mob_dummy.cpp where treasure hunter gets applied.
Clarification: I am suggesting you add one in your working copy, because a global one does not exist in DSP trunk. Look at how the other "mapconfig.THING" are done, its pretty easy.
Clarification: I am suggesting you add one in your working copy, because a global one does not exist in DSP trunk. Look at how the other "mapconfig.THING" are done, its pretty easy.
Last edited by TeoTwawki on Sat Feb 22, 2014 7:30 pm, edited 3 times in total.
Hi, I run The Demiurge server.
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
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Re: Global Drop Rate
Drop rates are per-item and based on if a THF is in the party. If you wish to adjust your servers drop rates, you will have to edit them in the database.