Customizing Equipment, a couple of questions.
Customizing Equipment, a couple of questions.
So, the only way I have been able to utilize augments on my server (which my fiance and I are the only ones playing on) is to @additem, go into navicat, and edit the augment colums in char_inventory manually. Is there another way of adding augments to gear?
Secondly, I wanted to mess around with augmenting the stats on an actual piece of gear, let's say Amanomurakumo, increasing the damage or lowering the delay, is this possible and, if so, how?
Would there be any difference in altering set benefits? I opened up gear_sets.lua and altered the required number of pieces for activating the benefit, as well as increasing the benefit listed, but I'm having a difficult time determining if it works. I tried the refresh yigit one, but it doesn't seem to work at all. Thanks beforehand.
EDIT: I was able to confirm the gear_sets.lua changes by using hachiryu, it at least works for that set. The other questions still remain, though.
EDIT2: Found in the forums where this was all basically asked before, but there is one thing left to ask. If I change them via Navicat, in item_weapons/item_mods is there anything left to do? The other post was kind of ambiguous as the guy did both .sql modifications and navicat as well. I'm going to go forum diving to figure out how to change .dat files to match what the item actually does.
Secondly, I wanted to mess around with augmenting the stats on an actual piece of gear, let's say Amanomurakumo, increasing the damage or lowering the delay, is this possible and, if so, how?
Would there be any difference in altering set benefits? I opened up gear_sets.lua and altered the required number of pieces for activating the benefit, as well as increasing the benefit listed, but I'm having a difficult time determining if it works. I tried the refresh yigit one, but it doesn't seem to work at all. Thanks beforehand.
EDIT: I was able to confirm the gear_sets.lua changes by using hachiryu, it at least works for that set. The other questions still remain, though.
EDIT2: Found in the forums where this was all basically asked before, but there is one thing left to ask. If I change them via Navicat, in item_weapons/item_mods is there anything left to do? The other post was kind of ambiguous as the guy did both .sql modifications and navicat as well. I'm going to go forum diving to figure out how to change .dat files to match what the item actually does.
Last edited by uwill99 on Sun Oct 19, 2014 4:07 pm, edited 1 time in total.
Re: Customizing Equipment, a couple of questions.
1. @additem has optional parameters for augments (itemid, quantity, aug0, aug0val, aug1, aug1val, etc)
2. you can modify their actual delay/damage in the item_weapon table
2. you can modify their actual delay/damage in the item_weapon table
Re: Customizing Equipment, a couple of questions.
yeah, kjLotus, I noticed you answered this elsewhere, sorry to waste your breath/finger energy. The @additem is something I did not know, so thank you very much for that.
Re: Customizing Equipment, a couple of questions.
Just as an FYI you can even create custom augments very easily by editing the unused ID's ine the augment table, as long as you don't mind the helptext not displaying. Same thing happens direcly editing weapon delay and damage, because the help text on the item is client side. If you use the existing damage or delay augments, those display because they exist in the client.
I did stuck some spike effects not used in retail on some unused augment IDs, and threw them onto a customized mission rewards .
(There are animations for earth wind and water spike effects, but using them requires some source editing. I'll post a how-to for that later.)
I did stuck some spike effects not used in retail on some unused augment IDs, and threw them onto a customized mission rewards .
(There are animations for earth wind and water spike effects, but using them requires some source editing. I'll post a how-to for that later.)
Hi, I run The Demiurge server.
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
DO NOT PRIVATE MESSAGE ME ABOUT BUGSPLS USE [ code ] CODE TAGS [ /code ] WHEN POSTING CODE
Re: Customizing Equipment, a couple of questions.
forgottenandlost, oh wow, what a great idea. right now I'm making custom food, which is what I found while searching for the aforementioned information. I figured I would just make a food that granted haste/shockspikes, but adding that on armor might actually be better/more fun.
Re: Customizing Equipment, a couple of questions.
Is there a technical, other than name, difference between:
target:addMod(MOD_ACCP)
and
target:addMod(MOD_FOOD_ACCP)
?
target:addMod(MOD_ACCP)
and
target:addMod(MOD_FOOD_ACCP)
?
Re: Customizing Equipment, a couple of questions.
food is subject to the food cap (ie. food gives % acc up to a maximum of some number)
Re: Customizing Equipment, a couple of questions.
thanks kjLotus!
Re: Customizing Equipment, a couple of questions.
OK, since it is in the same vein as the thread, I figured I would put it here. I searched for additional effects being added to gear and the only thing I could come up with was additional effects by scripting them. It was you, kjLotus, and Davenge talking about it about a year ago, is that the way we add in additional effects for custom gear/items missing their additional effect?