Bug report

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Alexandre24
Posts: 175
Joined: Thu Mar 13, 2014 10:15 pm
Location: Hawkesbury, Ontario, CANADA

Bug report

Post by Alexandre24 » Tue Dec 02, 2014 1:25 pm

Hey

Several things will work. Books, homepoints ( some of sand'oria but much has Bastok ) . And mission of rank 2 is not definable . We must give the consulate has sand'oria Bastok , the mytril sand and refuses to take it. The trade does not happen while before this work.It's the windows version.

thanks

Maelwys
Posts: 4
Joined: Tue Nov 18, 2014 6:04 am

Re: Bug report

Post by Maelwys » Wed Dec 03, 2014 7:40 am

I've been working my way through the Zilart and CoP arcs on a private server, and noticed that with a few of the recent commits in the past few weeks NPC IDs are off by 1 again in a number of zone scripts (I assume this was a result of the new long IDs being introduced. I was about halfway through Zilart whenever I Git Synched to the most recent commit!)

In the Temple of Uggalepih, for example, the Paintbrush doesn't open the right door... and the Riverne Portals aren't mapping properly to the correct locations. In most cases you just need to find the appropriate script in the zone's npc folder on the server and fix the ID by adding one to it. I finished CoP up to "Apocalypse Nigh" yesterday evening and the only thing that was truly broken was the Quasilumin escorts in the Grand Palace of Hu'Xzoi (but all the doors were open, so it's still completable!)

Currently the thing that's annoying me the most is the issue with Key items. The binary blob in the character table appears to be getting wiped randomly whenever a new key item is added to a character... it's only just started happening since my most recent Git Sync, and the upshot is that a character suddenly loses all their key items (temporary, permanent and magical maps). I've had to manually fix it by setting the blob to null and then adding all the key items in again via GM commands five times now...

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