Change the Look of Mobs

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Avatarati
Posts: 53
Joined: Mon Jun 30, 2014 2:51 pm

Change the Look of Mobs

Post by Avatarati » Fri Apr 15, 2016 1:10 pm

Hello,

I've seen other servers change the model ID's of regular monsters, such as making Robber Crabs look like Krabkatoa. Been trying to do it on my own server, but cannot figure out which table needs to be modified. I see a modelid column under mob_pools, but I cannot edit that field in Navicat.

Any suggestions?

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TeoTwawki
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Posts: 527
Joined: Mon Jul 15, 2013 9:50 pm

Re: Change the Look of Mobs

Post by TeoTwawki » Fri Apr 15, 2016 6:56 pm

mob_pools is the correct table. Its a large blob field.

Navicat doesn't handle blobs very well. Some newer versions (non free) can edit those blobs, but there are dozens of free alternatives that can as well. you can exec queries from command line or use heidisql, mysql workbench, phpmyadmin...Or edit the sql fiel and reimport that table.

tl;dr;
Give up on navicat.
Hi, I run The Demiurge server.


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whasf
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Re: Change the Look of Mobs

Post by whasf » Fri Apr 15, 2016 7:44 pm

TeoTwawki wrote:..
Give up on navicat.
:(
-- Whasf

Avatarati
Posts: 53
Joined: Mon Jun 30, 2014 2:51 pm

Re: Change the Look of Mobs

Post by Avatarati » Sat Apr 16, 2016 2:06 am

Oh, I see it now looking directly into the sql file. With entries like this: 0x01000D02DE104820483048404850B76000703B80 it's no wonder Navicat doesn't display it.

Thanks!

Avatarati
Posts: 53
Joined: Mon Jun 30, 2014 2:51 pm

Re: Change the Look of Mobs

Post by Avatarati » Sat Apr 16, 2016 5:45 am

Are there limitations to the model ID's you can assign to a mob?

I was trying to make lower level bird NM's look like tulfaires. They have different family ID's, but they are both birds under the same family system.

Whenever I use a tulfaire model ID on a bird NM, it crashes my client when I spawn it.

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