A few of my friends and I have been playing on the oldschool server recently, just testing a few things out, and we've found a few possible bugs that I don't believe are server-only features that, if fixed, will make tradeskills a bit less of a hassle and will, in turn, boost economy which is the lifeblood of the game, and the key to keeping a healthy playerbase.
I: Guild vendors just seem bugged. I don't think this is a feature since these vendors have always been here since day one. Because of this players can't buy the raw materials they need for crafting, and since harvesting seems kind of broken in some areas (see point two) so it makes mining, and logging a major pain assuming you can even keep your hatchet or pick after one or two swings.
II: Harvesting points are a hassle to use as is. I've only tried logging, but I've heard that mining points aren't implemented yet in most of the mines that new players can venture to which makes farming for resources almost completely out of the question unless you roll thief and fight worms all day while hoping for ore drops.
III: Some of the areas just seem very overcrowded with mobs, the Yughott Grotto for instance is cluttered with mobs that will aggro you from a distance, the same with Palborough Mine. Maybe this was just something that happened once and fixed itself, I'll have to go back later and check again to see how bad it is, but the first time we got swarmed and killed fairly quickly.
IV: The biggest problem, overall, that I've seen with the current state of private servers (that don't have pre-stocked AH's that is, so I'm speaking mainly of oldschool here) is the fact that it's too much trouble to get resources for crafting. If these were buyable (fixed guild merchants) or even gather-able (fixed logging and mining points) this would fix a lot of the problems new players have with joining and getting accustomed to private servers, as the auction houses would be better-stocked, and more gil would circulate in the community.
Sorry if I sounded a bit mean when typing this up, that wasn't my intent. I know the emulator is still in very early stages, and to be honest, it's still a lot of fun to play. These are just a few things that my group have found that would definitely improve the servers that are out, if they're fixed.
Oh, and one more thing, for some reason the fisherman guild merchant sells a Firaga II scroll. Kind of strange, but nothing out of that merchant is buy-able at the moment anyways (everything reads 0 gil)
A few possible bugs I've found
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Re: A few possible bugs I've found
Telthir wrote:A few of my friends and I have been playing on the oldschool server recently, just testing a few things out, and we've found a few possible bugs that I don't believe are server-only features that, if fixed, will make tradeskills a bit less of a hassle and will, in turn, boost economy which is the lifeblood of the game, and the key to keeping a healthy playerbase.
I: Guild vendors just seem bugged. I don't think this is a feature since these vendors have always been here since day one. Because of this players can't buy the raw materials they need for crafting, and since harvesting seems kind of broken in some areas (see point two) so it makes mining, and logging a major pain assuming you can even keep your hatchet or pick after one or two swings.
II: Harvesting points are a hassle to use as is. I've only tried logging, but I've heard that mining points aren't implemented yet in most of the mines that new players can venture to which makes farming for resources almost completely out of the question unless you roll thief and fight worms all day while hoping for ore drops.
III: Some of the areas just seem very overcrowded with mobs, the Yughott Grotto for instance is cluttered with mobs that will aggro you from a distance, the same with Palborough Mine. Maybe this was just something that happened once and fixed itself, I'll have to go back later and check again to see how bad it is, but the first time we got swarmed and killed fairly quickly.
IV: The biggest problem, overall, that I've seen with the current state of private servers (that don't have pre-stocked AH's that is, so I'm speaking mainly of oldschool here) is the fact that it's too much trouble to get resources for crafting. If these were buyable (fixed guild merchants) or even gather-able (fixed logging and mining points) this would fix a lot of the problems new players have with joining and getting accustomed to private servers, as the auction houses would be better-stocked, and more gil would circulate in the community.
Sorry if I sounded a bit mean when typing this up, that wasn't my intent. I know the emulator is still in very early stages, and to be honest, it's still a lot of fun to play. These are just a few things that my group have found that would definitely improve the servers that are out, if they're fixed.
Oh, and one more thing, for some reason the fisherman guild merchant sells a Firaga II scroll. Kind of strange, but nothing out of that merchant is buy-able at the moment anyways (everything reads 0 gil)
Not so much as bugs as not implemented, and as for mobs goes Retail did a change to mob layout when abyssea cam out screwing up some of the earlier areas.