oke first thing to share is a patch that brose made that adds rage to nm's (not all but so you get an idea and can test it out so far
patch adds rage to:
medusa
tiamat
wyrm
behemoth
king behemoth
khimaira
fafnir
nidhogg
vitra
gulool ja ja
cerberus
byakko
genbu
seiryu
suzaku
kirin
jormungand
adamantoise
aspidochelone
hydra
this is wyrm script thats made:
Code: Select all
----------------------------------
-- Area: Balga's Dais
-- NPC: Wyrm
-- KSNM99
-----------------------------------
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function OnMobSpawn(mob)
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob,target)
if(mob:getBattleTime() == 60) then
mob:rageMode();
mob:addStatusEffectEx(EFFECT_REGEN,200,3);
end
end;
-----------------------------------
-- onMobDeath Action
-----------------------------------
function onMobDeath(mob,killer)
oke second thing is what merry from our server was working on:
1: changed exp_table so its gives the right exp up to level 99 also the exp chains
i had to make a patch since i cant upload the sql:
and some spells she made(needed to make a rar of these
poison_ii, poisonga, poisonga_ii, dokumori_ichi
oke a real big thanx to PrBlahBlahtson for giving more inside info on the mid's for the weapons (and we are using you guide now for adding all model id's for mobs also )
oke this is what i was working on myself :
the 75+ weapons i fixed are the ones that beeing put in the ah by ahtool 1.5 but cant be bought or seen by players,
i fixed the stats (in item_mods sql) and the mid (in item_armor sql)
so they have there stats and can be equip and seen in-game.
i will finisch up all the others above 75+now and will share it when its all done
i also put the script code for all weapons above the lists so you can add them easyly on a selling npc since you can get them normally yet and the ah tool dont load them up the roight way (you can see them in the ah by using the ah editor
some can have double entry in item_mods sql or have there mid already but in,
just use the one you dont have yet,
this are the ones that i saw that are already in the trunk so wont need the stats or mid of this list (just check it and you will see for yourself since they thing everyday):
Telfnut wand (club) / oynos knife (dagger) / runic anelace (sword) / firmament (sword) the nq not the +1
i will put the codes for selling them and the weapon info and stat stat lines you have to put in item_mods.sql
under all the weapons i will make the list on the mid's for the weapons that need to be changed in item_armor.sql
1ste npc sells this weapons:
Code: Select all
stock = {0x4956,100,3,
0x4957,100,3,
0x495E,100,3,
0x495F,100,3,
0x4960,100,3,
0x4961,100,3,
0x4065,100,3,
0x4061,100,3,
0x4AC2,100,3,
0x4AC3,100,3,
0x4AC6,100,3,
0x4072,100,3,
0x4AC4,100,3,
0x4078,100,3}
hand to hand:
Savate fists
(Hand-to-Hand)All Races
DMG:+19 Delay:+51 Accuracy+5 Evasion+4
Lv.77 WAR/MNK/NIN/BST/PUP
http://ffxidb.com/items/18774
Code: Select all
INSERT INTO `item_mods` VALUES(18774, 25, 5);
INSERT INTO `item_mods` VALUES(18774, 68, 4);
(Hand-to-Hand)All Races
DMG:+20 Delay:+49 Accuracy+6 Evasion+5
Lv.77 WAR/MNK/NIN/BST/PUP
http://ffxidb.com/items/18775
Code: Select all
INSERT INTO `item_mods` VALUES(18775, 25, 6);
INSERT INTO `item_mods` VALUES(18775, 68, 5);
Eyra baghnakhs
(Hand-to-Hand)All Races
DMG:+23 Delay:+60 DEX+4 Evasion+4
Lv.87 WAR/MNK/NIN/DRK/BST/DNC/
RDM/PUP/THF
http://ffxidb.com/items/18782
Code: Select all
INSERT INTO `item_mods` VALUES(18782, 9, 4);
INSERT INTO `item_mods` VALUES(18782, 68, 4);
Eyra baghnakhs +1
(Hand-to-Hand)All Races
DMG:+24 Delay:+57 DEX+5 Evasion+5
Lv.87 WAR/MNK/NIN/DRK/BST/DNC/
RDM/PUP/THF
http://ffxidb.com/items/18783
Code: Select all
INSERT INTO `item_mods` VALUES(18783, 9, 5);
INSERT INTO `item_mods` VALUES(18783, 68, 5);
(Hand-to-Hand)All Races
DMG:+30 Delay:+84 Attack+12
Additional effect:
Poison, Paralysis, or Bind /dont know if these are active alreay cause they are not in any modds
Lv.88 WAR/MNK/DRK/RDM/PUP
http://ffxidb.com/items/18784
Code: Select all
INSERT INTO `item_mods` VALUES(18784, 23, 12);
Grotesque cesti
(Hand-to-Hand)All Races
DMG:+20 Delay:+0 VIT+7
Additional effect: HP Drain /dont know if these are active alreay cause they are not in any modds
Lv.92 MNK/PUP
http://ffxidb.com/items/18785
Code: Select all
INSERT INTO `item_mods` VALUES(18785, 10, 7);
daggers:
Yataghan
(Dagger)All Races
DMG:35 Delay:201 HP+24
Evasion+6
Lv.77 SAM/BRD/WAR/NIN/PLD/DRK/
DNC/COR/PUP/DRG/THF/RNG
http://ffxidb.com/items/16485
Code: Select all
INSERT INTO `item_mods` VALUES(16485, 5, 24);
INSERT INTO `item_mods` VALUES(16485, 68, 6);
(Dagger)All Races
DMG:36 Delay:194 HP+26
Evasion+7
Lv.77 SAM/BRD/WAR/NIN/PLD/DRK/
DNC/COR/PUP/DRG/THF/RNG
http://ffxidb.com/items/16481
Code: Select all
INSERT INTO `item_mods` VALUES(16481, 5, 26);
INSERT INTO `item_mods` VALUES(16481, 68, 7);
(Dagger)All Races
DMG:41 Delay:201 AGI+4 Accuracy+4
Lv.87 SAM/BRD/WAR/NIN/PLD/DRK/
DNC/COR/PUP/DRG/THF/RNG
http://ffxidb.com/items/19138
Code: Select all
INSERT INTO `item_mods` VALUES(19138, 11, 4);
INSERT INTO `item_mods` VALUES(19138, 25, 4);
(Dagger)All Races
DMG:42 Delay:194 AGI+5 Accuracy+5
Lv.87 SAM/BRD/WAR/NIN/PLD/DRK/
DNC/COR/PUP/DRG/THF/RNG
http://ffxidb.com/items/19139
Code: Select all
INSERT INTO `item_mods` VALUES(19139, 11, 5);
INSERT INTO `item_mods` VALUES(19139, 25, 5);
Gnadgott
(Dagger)All Races
DMG:42 Delay:186 +20 darkresist
Enhances "Resist Poison" effect
Enhances "Resist Paralyze" effect
Enhances "Resist Virus" effect
Lv.89 BRD/WAR/NIN/PLD/BLM/RDM/
SCH/THF
http://ffxidb.com/items/19142
Code: Select all
INSERT INTO `item_mods` VALUES(19142, 61, 20);
INSERT INTO `item_mods` VALUES(19142, 237, 5);
INSERT INTO `item_mods` VALUES(19142, 238, 5);
INSERT INTO `item_mods` VALUES(19142, 241, 5);
(Dagger)All Races
DMG:26 Delay:186 STR+5
Ranged Attack+12 Enmity+4
Lv.88 SAM/BRD/WAR/NIN/PLD/DRK/
BLM/BST/RDM/DRG/SCH/SMN/THF/
RNG
http://ffxidb.com/items/16498
Code: Select all
INSERT INTO `item_mods` VALUES(16498, 8, 5);
INSERT INTO `item_mods` VALUES(16498, 27, 4);
INSERT INTO `item_mods` VALUES(16498, 24, 12);
Mantodea harpe
(Dagger)All Races
DMG:46 Delay:210 STR+8 AGI+8
Additional effect: Weighs target down /dont know if these are active alreay cause they are not in any modds
Lv.87 WAR/DNC/THF
http://ffxidb.com/items/19140
Code: Select all
INSERT INTO `item_mods` VALUES(19140, 8, 8);
INSERT INTO `item_mods` VALUES(19140, 11, 8);
Oynos knife
(Dagger)All Races
DMG:40 Delay:186
Enhances "Resist Slow" effect
Additional effect: Haste
Lv.93 SAM/BRD/WAR/NIN/PLD/DRK/
DNC/COR/PUP/DRG/THF/RNG
http://ffxidb.com/items/16504
Code: Select all
INSERT INTO `item_mods` VALUES(16504, 246, 5);
INSERT INTO `item_mods` VALUES(16504, 167, 23);
Code: Select all
stock = {0x4AE5,100,3,
0x4AE4,100,3,
0x4AE3,100,3,
0x4AE2,100,3,
0x4ADE,100,3,
0x4ADD,100,3,
0x49DA,100,3,
0x49DB,100,3,
0x40F6,100,3,
0x49D5,100,3,
0x49D4,100,3,
0x49D3,100,3,
0x4504,100,3,
0x4500,100,3}
Firmament
(Sword)All Races
DMG:44 Delay:233 STR+3 VIT+3
Lv.77 WAR/PLD/DRK/RDM/COR/BLU
http://ffxidb.com/items/17664
Code: Select all
INSERT INTO `item_mods` VALUES(17664, 8, 3);
INSERT INTO `item_mods` VALUES(17664, 10, 3);
Firmament +1
(Sword)All Races
DMG:45 Delay:227 STR+4 VIT+4
Lv.77 WAR/PLD/DRK/RDM/COR/BLU
http://ffxidb.com/items/17668
Code: Select all
INSERT INTO `item_mods` VALUES(17668, 8, 4);
INSERT INTO `item_mods` VALUES(17668, 10, 4);
(Sword)All Races
DMG:53 Delay:230 MP+30
MP recovered while healing +7
Lv.90 WAR/PLD/DRK/RDM/COR/BLU
http://ffxidb.com/items/18899
Code: Select all
INSERT INTO `item_mods` VALUES(18899, 5, 30);
Skeld sword
(Sword)All Races
DMG:55 Delay:240 VIT+3 Shield skill +6
Lv.90 WAR/PLD/DRK
http://ffxidb.com/items/18900
Code: Select all
INSERT INTO `item_mods` VALUES(18900, 10, 3);
INSERT INTO `item_mods` VALUES(18900, 109, 6);
Falcata
(Sword)All Races
DMG:51 Delay:233 STR+4 Accuracy+4
Lv.87 WAR/PLD/DRK/RDM/COR/BLU
http://ffxidb.com/items/18901
Code: Select all
INSERT INTO `item_mods` VALUES(18901, 8, 4);
INSERT INTO `item_mods` VALUES(18901, 25, 4);
Falcata +1
(Sword)All Races
DMG:52 Delay:227 STR+5 Accuracy+5
Lv.87 WAR/PLD/DRK/RDM/COR/BLU
http://ffxidb.com/items/18902
Code: Select all
INSERT INTO `item_mods` VALUES(18902, 8, 5);
INSERT INTO `item_mods` VALUES(18902, 25, 5);
Striker sword
(Sword)All Races
DMG:54 Delay:234 AGI+7
Lv.87 WAR/PLD/DRK/RDM/COR/BLU
http://ffxidb.com/items/16630
Code: Select all
INSERT INTO `item_mods` VALUES(16630, 11, 7);
Devourer
(Sword)All Races
DMG:64 Delay:295 STR-2 DEX-2
VIT+14 AGI-2 INT-2 MND-2 CHR-2
Lv.97 WAR/PLD/DRK
http://ffxidb.com/items/18907
Code: Select all
INSERT INTO `item_mods` VALUES(18907, 8, -2);
INSERT INTO `item_mods` VALUES(18907, 9, -2);
INSERT INTO `item_mods` VALUES(18907, 10, 14);
INSERT INTO `item_mods` VALUES(18907, 11, -2);
INSERT INTO `item_mods` VALUES(18907, 12, -2);
INSERT INTO `item_mods` VALUES(18907, 13, -2);
INSERT INTO `item_mods` VALUES(18907, 14, -2);
(Sword)All Races
DMG:57 Delay:228 MP+25
"Cure" potency +10% /dont know if these are active alreay cause they are not in any modds
Lv.94 BRD/WAR/NIN/PLD/DRK/BST/
RDM/COR/DRG/THF/RNG/BLU
http://ffxidb.com/items/18906
Code: Select all
INSERT INTO `item_mods` VALUES(18906, 5, 25);
Cratus sword
(Great Sword)All Races
DMG:88 Delay:480 VIT+3 AGI+3
Lv.77 PLD/DRK
http://ffxidb.com/items/19165
Code: Select all
INSERT INTO `item_mods` VALUES(19165, 10, 3);
INSERT INTO `item_mods` VALUES(19165, 11, 3);
Cratus sword +1
(Great Sword)All Races
DMG:89 Delay:466 VIT+4 AGI+4
Lv.77 PLD/DRK
http://ffxidb.com/items/19166
Code: Select all
INSERT INTO `item_mods` VALUES(19166, 10, 4);
INSERT INTO `item_mods` VALUES(19166, 11, 4);
Kardia faussar
(Great Sword)All Races
DMG:106 Delay:480
VIT+4 Accuracy+4
Lv.87 WAR/PLD/DRK
http://ffxidb.com/items/19170
Code: Select all
INSERT INTO `item_mods` VALUES(19170, 10, 4);
INSERT INTO `item_mods` VALUES(19170, 25, 4);
Kardia faussar +1
(Great Sword)All Races
DMG:107 Delay:466
VIT+5 Accuracy+5
Lv.87 WAR/PLD/DRK
http://ffxidb.com/items/19171
Code: Select all
INSERT INTO `item_mods` VALUES(19171, 10, 5);
INSERT INTO `item_mods` VALUES(19171, 25, 5);
(Great Sword)All Races
DMG:116 Delay:504 Critical hit rate +5%
Enhances "Zanshin" effect
Lv.87 WAR/DRK
http://ffxidb.com/items/19172
Code: Select all
INSERT INTO `item_mods` VALUES(19172, 165, 5);
Gram
(Great Sword)All Races
DMG:126 Delay:480
Breath damage taken -12%
Adds "Refresh" effect
Lv.92 PLD/DRK
http://ffxidb.com/items/19173
Code: Select all
INSERT INTO `item_mods` VALUES(19173, 162, -12);
3de npc
Code: Select all
stock = {0x4858,100,3,
0x4856,100,3,
0x4855,100,3,
0x4850,100,3,
0x484F,100,3,
0x486D,100,3,
0x486C,100,3,
0x486B,100,3,
0x486A,100,3,
0x4869,100,3,
0x4114,100,3,
0x4116,100,3}
Axes:
Doom tabar
(Axe)All Races
DMG:51 Delay:288 DEX+3 AGI+3
Lv.77 WAR/DRK/BST
http://ffxidb.com/items/16660
Code: Select all
INSERT INTO `item_mods` VALUES(16660, 9, 3);
INSERT INTO `item_mods` VALUES(16660, 11, 3);
(Axe)All Races
DMG:52 Delay:280 DEX+4 AGI+4
Lv.77 WAR/DRK/BST
http://ffxidb.com/items/16662
Code: Select all
INSERT INTO `item_mods` VALUES(16662, 9, 4);
INSERT INTO `item_mods` VALUES(16662, 11, 4);
(Axe)All Races
DMG:61 Delay:288 DEX+4 Evasion+4
Lv.87 WAR/DRK/BST/RNG
http://ffxidb.com/items/18537
Code: Select all
INSERT INTO `item_mods` VALUES(18537, 9, 4);
INSERT INTO `item_mods` VALUES(18537, 68, 4);
(Axe)All Races
DMG:62 Delay:280 DEX+5 Evasion+5
Lv.87 WAR/DRK/BST/RNG
http://ffxidb.com/items/18538
Code: Select all
INSERT INTO `item_mods` VALUES(18538, 9, 5);
INSERT INTO `item_mods` VALUES(18538, 68, 5);
Tonatiuh axe
(Axe)All Races
DMG:69 Delay:296 "Subtle Blow"+5
Latent effect: DMG:79
Lv.87 WAR/BST/RNG
http://ffxidb.com/items/18539
Code: Select all
INSERT INTO `item_mods` VALUES(18539, 289, 5);
Barbican axe
(Axe)All Races
DMG:63 Delay:278 VIT+7
Lv.87 WAR/DRK/BST
http://ffxidb.com/items/18540
Code: Select all
INSERT INTO `item_mods` VALUES(18540, 10, 7);
Tjukurrpa axe
(Axe)All Races
DMG:70 Delay:288 Haste+2%
Lv.94 BST
http://ffxidb.com/items/18541
Code: Select all
INSERT INTO `item_mods` VALUES(18541, 167, 2);
Dolor bhuj
(Great Axe)All Races
DMG:96 Delay:504 DEX+3 VIT+3
Lv.77 WAR/DRK
http://ffxidb.com/items/18511
Code: Select all
INSERT INTO `item_mods` VALUES(18511, 9, 3);
INSERT INTO `item_mods` VALUES(18511, 10, 3);
(Great Axe)All Races
DMG:97 Delay:489 DEX+4 VIT+4
Lv.77 WAR/DRK
http://ffxidb.com/items/18512
Code: Select all
INSERT INTO `item_mods` VALUES(18512, 9, 4);
INSERT INTO `item_mods` VALUES(18512, 10, 4);
(Great Axe)All Races
DMG:109 Delay:504 VIT+4 Accuracy+4
Lv.87 WAR/DRK
http://ffxidb.com/items/18517
Code: Select all
INSERT INTO `item_mods` VALUES(18517, 10, 4);
INSERT INTO `item_mods` VALUES(18517, 25, 4);
(Great Axe)All Races
DMG:110 Delay:489 VIT+5 Accuracy+5
Lv.87 WAR/DRK
http://ffxidb.com/items/18518
Code: Select all
INSERT INTO `item_mods` VALUES(18518, 10, 5);
INSERT INTO `item_mods` VALUES(18518, 25, 5);
Laceratrice
(Great Axe)All Races
DMG:128 Delay:504
Critical hit rate +4%
Lv.95 WAR
http://ffxidb.com/items/18520
Code: Select all
INSERT INTO `item_mods` VALUES(18520, 165, 4);
Code: Select all
stock = {0x4D50,100,3,
0x4D51,100,3,
0x4B6E,100,3,
0x4D4F,100,3,
0x4B74,100,3,
0x4B73,100,3,
0x4B72,100,3,
0x4B75,100,3,
0x487D,100,3,
0x4A15,100,3,
0x4A14,100,3,
0x4A18,100,3,
0x487C,100,3,
0x487B,100,3,
0x4A13,100,3}
scythes:
Gleaming zaghnal
(Scythe)All Races
DMG:90 Delay:480
Lv.80 WAR/DRK/BST
http://ffxidb.com/items/18963
Sectum sickle
(Scythe)All Races
DMG:109 Delay:501 INT+4 Accuracy+4
Lv.87 WAR/DRK/BLM/BST
http://ffxidb.com/items/18555
Code: Select all
INSERT INTO `item_mods` VALUES(18555, 12, 4);
INSERT INTO `item_mods` VALUES(18555, 25, 4);
Sectum sickle +1
(Scythe)All Races
DMG:110 Delay:490 INT+5 Accuracy+5
Lv.87 WAR/DRK/BLM/BST
http://ffxidb.com/items/18556
Code: Select all
INSERT INTO `item_mods` VALUES(18556, 12, 4);
INSERT INTO `item_mods` VALUES(18556, 25, 4);
Bounty sickle
(Scythe)All Races
DMG:94 Delay:501
Enhances effect of "Drain" and "Aspir" /dont know if these are active alreay cause they are not in any modds
Lv.82 WAR/DRK/BLM/BST
http://ffxidb.com/items/18968
Dire scythe
(Scythe)All Races
DMG:99 Delay:528 DEX+3 INT+3
Lv.77 DRK
http://ffxidb.com/items/18964
Code: Select all
INSERT INTO `item_mods` VALUES(18964, 9, 3);
INSERT INTO `item_mods` VALUES(18964, 12, 3);
(Scythe)All Races
DMG:100 Delay:513 DEX+4 INT+4
Lv.77 DRK
http://ffxidb.com/items/18965
Code: Select all
INSERT INTO `item_mods` VALUES(18965, 9, 4);
INSERT INTO `item_mods` VALUES(18965, 12, 4);
Sortilege scythe
(Scythe)All Races
DMG:137 Delay:528 Magic Accuracy+5
Enhances "Fast Cast" effect
Lv.94 DRK
http://ffxidb.com/items/18557
Code: Select all
INSERT INTO `item_mods` VALUES(18557, 30, 5);
INSERT INTO `item_mods` VALUES(18557, 170, 5);
Polearms:
Borian spear
(Polearm)All Races
DMG:86 Delay:396 STR+4 Accuracy+4
Lv.87 SAM/WAR/PLD/DRG
http://ffxidb.com/items/19317
Code: Select all
INSERT INTO `item_mods` VALUES(19317, 8, 4);
INSERT INTO `item_mods` VALUES(19317, 25, 4);
Quint spear
(Polearm)All Races
DMG:24 Delay:396
Occasionally attacks 2 to 5 times /dont know if these are active alreay cause they are not in any modds
Lv.82 SAM/WAR/PLD/DRG
http://ffxidb.com/items/19314
Erebus's lance
(Polearm)All Races
DMG:94 Delay:480 Accuracy+12
Additional effect vs. Empty: /dont know if these are active alreay cause they are not in any modds
Damage varies with current TP
Lv.81 SAM/DRG
http://ffxidb.com/items/19315
Code: Select all
INSERT INTO `item_mods` VALUES(19315, 25, 12);
Fetter lance
(Polearm)All Races
DMG:111 Delay:492
Enhances "Resist Slow" effect
Additional effect: Addle /dont know if these are active alreay cause they are not in any modds
Lv.81 DRG
http://ffxidb.com/items/19316
Code: Select all
INSERT INTO `item_mods` VALUES(19316, 246, 12);
Draca couse
(Polearm)All Races
DMG:112 Delay:480 STR+7
Lv.87 SAM/WAR/DRG
http://ffxidb.com/items/19791
Code: Select all
INSERT INTO `item_mods` VALUES(19791, 8, 7);
Guisarme
(Polearm)All Races
DMG:95 Delay:492 DEX+3 AGI+3
Lv.77 DRG
http://ffxidb.com/items/19310
Code: Select all
INSERT INTO `item_mods` VALUES(19310, 9, 3);
INSERT INTO `item_mods` VALUES(19310, 11, 3);
Patientia lance
(Polearm)All Races
DMG:129 Delay:492 AGI+10 Attack+15
"Conserve TP"+7 cant find this stat yet
Lv.99 DRG
http://ffxidb.com/items/19793
Code: Select all
INSERT INTO `item_mods` VALUES(19793, 11, 10);
INSERT INTO `item_mods` VALUES(19793, 23, 15);
Drachenstich
(Polearm)All Races
DMG:128 Delay:492 MND+10
Wyvern: Damage taken -5% /dont know if these are active alreay cause they are not in any modds
Lv.93 DRG
http://ffxidb.com/items/19792
Code: Select all
INSERT INTO `item_mods` VALUES(19792, 13, 10);
INSERT INTO `item_mods` VALUES(19792, 23, -5);
5de npc
Code: Select all
stock = {0x42AD,100,3,
0x49BB,100,3,
0x42A1,100,3,
0x49BE,100,3,
0x49BD,100,3,
0x4251,100,3,
0x424B,100,3,
0x480A,100,3,
0x4243,100,3,
0x4B60,100,3,
0x4B61,100,3,
0x4B5E,100,3,
0x4B5D,100,3,
0x4B56,100,3,
0x4B55,100,3}
Katana:
Kakko
(Katana)All Races
DMG:40 Delay:227 STR+3 AGI+3
Lv.77 NIN
http://ffxidb.com/items/19285
Code: Select all
INSERT INTO `item_mods` VALUES(19285, 8, 3);
INSERT INTO `item_mods` VALUES(19285, 11, 3);
Kakko +1
(Katana)All Races
DMG:41 Delay:222 STR+4 AGI+4
Lv.77 NIN
http://ffxidb.com/items/19286
Code: Select all
INSERT INTO `item_mods` VALUES(19286, 8, 4);
INSERT INTO `item_mods` VALUES(19286, 11, 4);
Ichi-an
(Katana)All Races
DMG:46 Delay:227 STR+4 Evasion+4
Lv.87 NIN
http://ffxidb.com/items/19293
Code: Select all
INSERT INTO `item_mods` VALUES(19293, 8, 4);
INSERT INTO `item_mods` VALUES(19293, 68, 4);
Ichi-an +1
(Katana)All Races
DMG:47 Delay:222 STR+5 Evasion+5
Lv.87 NIN
http://ffxidb.com/items/19294
Code: Select all
INSERT INTO `item_mods` VALUES(19294, 8, 5);
INSERT INTO `item_mods` VALUES(19294, 68, 5);
Kakesu
(Katana)All Races
DMG:53 Delay:227 DEX+5 AGI+5
Enhances Attack based on
number of Utsusemi shadow images
Lv.99 NIN
http://ffxidb.com/items/19297
Code: Select all
INSERT INTO `item_mods` VALUES(19297, 9, 5);
INSERT INTO `item_mods` VALUES(19297, 11, 5);
(Katana)All Races
DMG:37 Delay:160 +12 fire resist
Additional effect: Fire damage /dont know if these are active alreay cause they are not in any modds
Lv.93 NIN
http://ffxidb.com/items/19296
Code: Select all
INSERT INTO `item_mods` VALUES(19292, 54, 12);
Great Katana:
Taimakuniyuki
(Great Katana)All Races
DMG:89 Delay:420 DEX+4 Attack+4
Lv.87 SAM/NIN
http://ffxidb.com/items/16963
Code: Select all
INSERT INTO `item_mods` VALUES(16963, 9, 4);
INSERT INTO `item_mods` VALUES(16963, 23, 4);
Taimakuniyuki +1
(Great Katana)All Races
DMG:90 Delay:407 DEX+5 Attack+5
Lv.87 SAM/NIN
http://ffxidb.com/items/18442
Code: Select all
INSERT INTO `item_mods` VALUES(18442, 9, 5);
INSERT INTO `item_mods` VALUES(18442, 23, 5);
(Great Katana)All Races
DMG:84 Delay:450 STR+3 VIT+3
Lv.77 SAM
http://ffxidb.com/items/16971
Code: Select all
INSERT INTO `item_mods` VALUES(16971, 8, 3);
INSERT INTO `item_mods` VALUES(16971, 10, 3);
Yukitsugu +1
(Great Katana)All Races
DMG:85 Delay:437 STR+4 VIT+4
Lv.77 SAM
http://ffxidb.com/items/16977
Code: Select all
INSERT INTO `item_mods` VALUES(16977, 8, 4);
INSERT INTO `item_mods` VALUES(16977, 10, 4);
Robur mace
(Club)All Races
DMG:49 Delay:300
VIT+4 Magic Accuracy+4
Lv.87 WAR/WHM/PLD
http://ffxidb.com/items/18877
Code: Select all
INSERT INTO `item_mods` VALUES(18877, 10, 4);
INSERT INTO `item_mods` VALUES(18877, 30, 4);
Robur mace +1
(Club)All Races
DMG:50 Delay:291
VIT+5 Magic Accuracy+5
Lv.87 WAR/WHM/PLD
http://ffxidb.com/items/18878
Code: Select all
INSERT INTO `item_mods` VALUES(18878, 10, 5);
INSERT INTO `item_mods` VALUES(18878, 30, 5);
Tefnut wand
(Club)All Races
DMG:42 Delay:216 MND+10
Healing magic skill +5
"Cure" potency +15% /dont know if these are active alreay cause they are not in any modds
Lv.87 WHM/BLM/RDM/SCH/SMN
http://ffxidb.com/items/17057
Code: Select all
INSERT INTO `item_mods` VALUES(17057, 13, 10);
INSERT INTO `item_mods` VALUES(17057, 112, 5);
Vodun mace
(Club)All Races
DMG:41 Delay:300 VIT+3 MND+3
Lv.77 WAR/WHM/PLD
http://ffxidb.com/items/18875
Code: Select all
INSERT INTO `item_mods` VALUES(18875, 10, 3);
INSERT INTO `item_mods` VALUES(18875, 13, 3);
(Club)All Races
DMG:71 Delay:300
Additional effect: Flash /dont know if these are active alreay cause they are not in any modds
Lv.94 WAR/WHM/PLD
http://ffxidb.com/items/17069
6de npc
Code: Select all
stock = {0x4D16,100,3,
0x4D15,100,3,
0x4D14,100,3,
0x4B44,100,3,
0x4B43,100,3,
0x4B42,100,3,
0x4B41,100,3,
0x4B40,100,3,
0x4B40,100,3,
0x4B3F,100,3,
0x48C0,100,3,
0x42D8,100,3,
0x48BE,100,3,
0x48BD,100,3,
0x42eb,100,3}
Staffs:
Lituus
(Staff)All Races
DMG:60 Delay:402 AGI+3 INT+3
Lv.77 MNK/WHM/BLM/SCH/SMN
http://ffxidb.com/items/17131
Code: Select all
INSERT INTO `item_mods` VALUES(17131, 11, 3);
INSERT INTO `item_mods` VALUES(17131, 12, 3);
Warmage's pole
(Staff)All Races
DMG:77 Delay:402 AGI+4
"Magic Atk. Bonus"+4
Lv.87 MNK/WHM/BLM/SCH/SMN
http://ffxidb.com/items/18621
Code: Select all
INSERT INTO `item_mods` VALUES(18621, 11, 4);
INSERT INTO `item_mods` VALUES(18621, 28, 4);
Warmage's pole +1
(Staff)All Races
DMG:78 Delay:390 AGI+5
"Magic Atk. Bonus"+5
Lv.87 MNK/WHM/BLM/SCH/SMN
http://ffxidb.com/items/18622
Code: Select all
INSERT INTO `item_mods` VALUES(18622, 11, 5);
INSERT INTO `item_mods` VALUES(18622, 28, 5);
Fulcrum pole
(Staff)All Races
DMG:92 Delay:412
STR+15 DEX+15 VIT+15 AGI+15
Lv.87 MNK/WHM/PLD/DRG
http://ffxidb.com/items/17112
Code: Select all
INSERT INTO `item_mods` VALUES(17112, 8, 15);
INSERT INTO `item_mods` VALUES(17112, 9, 15);
INSERT INTO `item_mods` VALUES(17112, 10, 15);
INSERT INTO `item_mods` VALUES(17112, 11, 15);
Numen staff
(Staff)All Races
DMG:51 Delay:366 MP+45
MP recovered while healing +14 /dont know if these are active alreay cause they are not in any modds
Latent effect: Adds "Refresh" effect /dont know if these are active alreay cause they are not in any modds
Lv.79 BRD/WAR/MNK/WHM/BLM/BST/
RDM/SCH/SMN
http://ffxidb.com/items/18624
Code: Select all
INSERT INTO `item_mods` VALUES(18624, 5, 45);
Ranged:
Amazon bow
(Archery)All Races
DMG:79 Delay:600 STR+3 VIT+3
Lv.77 RNG
http://ffxidb.com/items/19263
Code: Select all
INSERT INTO `item_mods` VALUES(19263, 8, 3);
INSERT INTO `item_mods` VALUES(19263, 10, 3);
Amazon bow +1
(Archery)All Races
DMG:80 Delay:582 STR+4 VIT+4
Ranged Accuracy +5
Lv.77 RNG
http://ffxidb.com/items/19264
Code: Select all
INSERT INTO `item_mods` VALUES(19264, 8, 4);
INSERT INTO `item_mods` VALUES(19264, 10, 4);
INSERT INTO `item_mods` VALUES(19264, 26, 5);
Darkwing
(Marksmanship)All Races
DMG:40 Delay:288 AGI+3 MND+3
Lv.77 WAR/DRK/THF/RNG
http://ffxidb.com/items/19265
Code: Select all
INSERT INTO `item_mods` VALUES(19265, 11, 3);
INSERT INTO `item_mods` VALUES(19265, 13, 3)
Darkwing +1
(Marksmanship)All Races
DMG:41 Delay:280 AGI+4 MND+4 Ranged Attack+20
Lv.77 WAR/DRK/THF/RNG
http://ffxidb.com/items/19266
Code: Select all
INSERT INTO `item_mods` VALUES(19266, 11, 4);
INSERT INTO `item_mods` VALUES(19266, 13, 4);
INSERT INTO `item_mods` VALUES(19266, 24, 20);
Ribauldequin
(Marksmanship)All Races
DMG:42 Delay:600 VIT+3 AGI+3
Lv.77 COR/RNG
http://ffxidb.com/items/19267
Code: Select all
INSERT INTO `item_mods` VALUES(19267, 10, 3);
INSERT INTO `item_mods` VALUES(19267, 11, 3);
Ribauldequin +1
(Marksmanship)All Races
DMG:43 Delay:582 VIT+4 AGI+4
Lv.77 COR/RNG
http://ffxidb.com/items/19268
Code: Select all
INSERT INTO `item_mods` VALUES(19268, 10, 4);
INSERT INTO `item_mods` VALUES(19268, 11, 4);
Miramar gun
(Marksmanship)All Races
DMG:48 Delay:582
Ranged Accuracy+7 Magic Accuracy+7
Lv.90 COR
http://ffxidb.com/items/19732
Code: Select all
INSERT INTO `item_mods` VALUES(19732, 26, 7);
INSERT INTO `item_mods` VALUES(19732, 30, 7);
(Archery)All Races
DMG:89 Delay:600
AGI+4 Ranged Attack+4
Lv.87 SAM/WAR/PLD/DRK/RNG
http://ffxidb.com/items/19733
Code: Select all
INSERT INTO `item_mods` VALUES(19733, 11, 4);
INSERT INTO `item_mods` VALUES(19733, 24, 4);
Beursault bow +1
(Archery)All Races
DMG:90 Delay:582
AGI+5 Ranged Attack+5
Lv.87 SAM/WAR/PLD/DRK/RNG
http://ffxidb.com/items/19734
Code: Select all
INSERT INTO `item_mods` VALUES(19734, 11, 5);
INSERT INTO `item_mods` VALUES(19734, 24, 5);
Cecchino's fucile
(Marksmanship)All Races
DMG:46 Delay:600
STR+4 Ranged Accuracy+4
Lv.87 COR/RNG
7de npc
Code: Select all
stock = {0x4AF4,100,3,
0x4B3D,100,3,
0x4D19,100,3,
0x490D,100,3,
0x4D1C,100,3,
0x4D1A,100,3,
0x4D1B,100,3,
0x4D18,100,3,
0x4D17,100,3}
http://ffxidb.com/items/19735
Code: Select all
INSERT INTO `item_mods` VALUES(19735, 8, 4);
INSERT INTO `item_mods` VALUES(19735, 26, 4);
Cecchino's fucile +1
(Marksmanship)All Races
DMG:47 Delay:582
STR+5 Ranged Accuracy+5
Lv.87 COR/RNG
http://ffxidb.com/items/19736
Code: Select all
INSERT INTO `item_mods` VALUES(19736, 8, 5);
INSERT INTO `item_mods` VALUES(19736, 26, 5);
Killer shortbow
(Archery)All Races
DMG:39 Delay:296
Enhances "Killer" effects /dont know if these are active alreay cause they are not in any modds
Increases resistance to all status
ailments
Lv.83 SAM/WAR/NIN/PLD/DRK/BST/
RDM/THF/RNG
http://ffxidb.com/items/19188
Code: Select all
INSERT INTO `item_mods` VALUES(19188, 237, 3);
INSERT INTO `item_mods` VALUES(19188, 238, 3);
INSERT INTO `item_mods` VALUES(19188, 239, 3);
INSERT INTO `item_mods` VALUES(19188, 240, 3);
INSERT INTO `item_mods` VALUES(19188, 241, 3);
INSERT INTO `item_mods` VALUES(19188, 242, 3);
INSERT INTO `item_mods` VALUES(19188, 243, 3);
INSERT INTO `item_mods` VALUES(19188, 244, 3);
INSERT INTO `item_mods` VALUES(19188, 245, 3);
INSERT INTO `item_mods` VALUES(19188, 246, 3);
Jinx discus
(Throwing)All Races
DMG:24 Delay:196 Throwing skill +10
Additional effect: Curse /dont know if these are active alreay cause they are not in any modds
Lv.83 NIN/DNC/THF/BLU
http://ffxidb.com/items/19261
Code: Select all
INSERT INTO `item_mods` VALUES(19261, 106, 10);
Percept bow
(Archery)All Races
DMG:93 Delay:540
AGI+7 Ranged Attack+14
Increases critical hit damage
Lv.87 RNG
http://ffxidb.com/items/19737
Code: Select all
INSERT INTO `item_mods` VALUES(19737, 11, 7);
INSERT INTO `item_mods` VALUES(19737, 24, 14);
Cerberus bow +1
(Archery)All Races
DMG:73 Delay:582 AGI+4 +14 fire resist +14 dark resist
Ranged Attack+24
Lv.75 SAM/WAR/PLD/DRK/RNG
http://ffxidb.com/items/18701
Code: Select all
INSERT INTO `item_mods` VALUES(18701, 11, 4);
INSERT INTO `item_mods` VALUES(18701, 54, 14);
INSERT INTO `item_mods` VALUES(18701, 61, 14);
INSERT INTO `item_mods` VALUES(18701, 24, 24);
Stoertebeker
(Marksmanship)All Races
DMG:55 Delay:480
Ranged Accuracy+7
enhances Ranged Attack
Lv.99 COR
http://ffxidb.com/items/19740
Code: Select all
INSERT INTO `item_mods` VALUES(19740, 26, 7);
INSERT INTO `item_mods` VALUES(19740, 24, 7);
Aife's bow
(Archery)All Races
DMG:106 Delay:540
"Subtle Blow"+8 Enmity-6
Lv.94 RNG
http://ffxidb.com/items/19738
Code: Select all
INSERT INTO `item_mods` VALUES(19738, 289, 8);
INSERT INTO `item_mods` VALUES(19738, 27, -6);
(Marksmanship)All Races
DMG:68 Delay:432
Ranged Attack+12 /but this will work
"Store TP"+4 /isnt working at all for the moment
Lv.94 RNG
http://ffxidb.com/items/19739
Code: Select all
INSERT INTO `item_mods` VALUES(19739, 24, 12);
oke and now the mid's that belong with them, i only cant find 2 right mid's cause they are unique but will update this list when i find them
polearms:
patientia lance 213
drachenatich 210
guisarme 370
fetter lance 211?
erebus lance 349
braca couse 349
borian spear 204
quintspear 207
staffs:
lituus 303
warmage's pole ,and the 1+ 296
fulcrum pole 361
numen staff 291
swords:
firmament ,and the 1+ 277
runic alelace 274
skeld sword 281
fulcata ,and the 1+ 269
striker sword 283
devourer 287
galenus 266
great swords:
cratus sword ,and the 1+ 73
kardia faussar , and the 1+ 70
jingang great sword ??? i made it look like ragnerok for now 319
Gram 321
katana's:
kakko and the +1 309
ichi-an and the +1 309
kakesu 313
ban 315
Great Katana's:
Taimakuniyuki and the +1 147
Yukitsugu and the +1 323
H2H:
Savate fists and the +1 506
Eyra baghnakhs and the +1 140
Metasoma katars 118
Grotesque cesti 128
Daggers:
Yataghan and the +1 398
Verus knife and the +1 158
Gnadgott 168
Carabineer's dagger 179
Mantodea harpe 354
Oynos knife 159
Axe's:
Doom tabar and the +1 81
Maiden tabar and the +1 82
Tonatiuh axe ??? i made it look like sirius axe for now 387
Barbican axe 89
Tjukurrpa axe 82
Great Axe's:
Dolor bhuj and the +1 96
Elephas axe and the +1 93
Laceratrice 96
scythes:
Gleaming zaghnal 199
Sectum sickle and the +1 393
Bounty sickle 350
Dire scythe and the +1 194
Sortilege scythe 196
Clubs:
Robur mace and the +1 103
Tefnut wand 532
Vodun mace 103
Moepapa mace 107
Ranged(archery):
Amazon bow and the +1 32
Darkwing and the +1 52
Ribauldequin and the +1 58
Miramar gun 59
Beursault bow and the +1 33
Ranged(marksmanship)
Cecchino's fucile and the +1 60
Killer shortbow 33
Jinx discus 28
Percept bow 51
Cerberus bow +1 32
Stoertebeker 94
Aife's bow 37
Moros crossbow 62
oke and now the stat id list so we all can add some we know and make a full list for blue's wiki
this is what brose and i filled in when we encountered them from time to time:
stat type statid=id changed to hex
MOD_NONE = 0x00,
MOD_DEF 1= 0x01, // Target's Defense
MOD_HP 2= 0x02, // Target's HP
MOD_HPP 3= 0x03, // HP Percentage
MOD_CONVMPTOHP 4= 0x04, // MP -> HP (Cassie Earring)
MOD_MP 5= 0x05, // MP +/-
MOD_MPP 6= 0x06, // MP Percentage
MOD_CONVHPTOMP 7= 0x07, // HP -> MP
MOD_STR 8= 0x08, // Strength
MOD_DEX 9= 0x09, // Dexterity
MOD_VIT 10= 0x0A, // Vitality
MOD_AGI 11= 0x0B, // Agility
MOD_INT 12= 0x0C, // Intelligence
MOD_MND 13= 0x0D, // Mind
MOD_CHR 14= 0x0E, // Charisma
MOD_ATT 23= 0x17, // Attack
MOD_RATT 24= 0x18, // Ranged Attack
MOD_ACC 25= 0x19, // Accuracy
MOD_RACC 26= 0x1A, // Ranged Accuracy
MOD_ENMITY 27= 0x1B, // Enmity
MOD_MATT 28= 0x1C, // Magic Attack
MOD_MDEF 29= 0x1D, // Magic Defense
MOD_MACC 30= 0x1E, // Magic Accuracy
MOD_MEVA 31= 0x1F, // Magic Evasion
MOD_WSACC 48= 0x30, // Weaponskill Accuracy
// Damage Reduction to Elements
// Value is stored as a percentage of damage reduction (to within 1000)
// Example: 1000 = 100%, 875 = 87.5%
MOD_FIRERES 54= 0x36, // % Fire Resistance
MOD_ICERES 55= 0x37, // % Ice Resistance
MOD_WINDRES 56= 0x38, // % Wind Resistance
MOD_EARTHRES 57= 0x39, // % Earth Resistance
MOD_THUNDERRES 58= 0x3A, // % Thunder Resistance
MOD_WATERRES 59= 0x3B, // % Water Resistance
MOD_LIGHTRES 60= 0x3C, // % Light Resistance
MOD_DARKRES 61= 0x3D, // % Dark Resistance
MOD_EVA 68= 0x44, // Evasion
MOD_RDEF 69= 0x45, // Ranged Defense
MOD_REVA 70= 0x46, // Ranged Evasion
MOD_MPHEAL 71= 0x47, // MP Recovered while healing
MOD_HPHEAL 72= 0x48, // HP Recovered while healing
MOD_STORETP 73= 0x49, // Increases the rate at which TP is gained
// Working Skills (weapon combat skills)
MOD_HTH 92= 0x50, // Hand To Hand
MOD_DAGGER 93= 0x51, // Dagger
MOD_SWORD 94= 0x52, // Sword
MOD_GSWORD 95= 0x53, // Great Sword
MOD_AXE 96= 0x54, // Axe
MOD_GAXE 97= 0x55, // Great Axe
MOD_SCYTHE 98= 0x56, // Scythe
MOD_POLEARM 99= 0x57, // Polearm
MOD_KATANA 100= 0x58, // Katana
MOD_GKATANA 101= 0x59, // Great Katana
MOD_CLUB 102= 0x5A, // Club
MOD_STAFF 103= 0x5B, // Staff
MOD_ARCHERY 104= 0x68, // Archery
MOD_MARKSMAN 105= 0x69, // Marksman
MOD_THROW 106= 0x6A, // Throw
MOD_GUARD 107= 0x6B, // Guard
MOD_EVASION 108= 0x6C, // Evasion
MOD_SHIELD 109= 0x6D, // Shield
MOD_PARRY 110= 0x6E, // Parry
// Magic Skills
MOD_DIVINE 111= 0x6F,
MOD_HEALING 112= 0x70,
MOD_ENHANCE 113= 0x71,
MOD_ENFEEBLE 114= 0x72,
MOD_ELEM 115= 0x73,
MOD_DARK 116= 0x74,
MOD_SUMMONING 117= 0x75,
MOD_NINJUTSU 118= 0x76,
MOD_SINGING 119= 0x77,
MOD_STRING 120= 0x78,
MOD_WIND 121= 0x79,
MOD_BLUE 122= 0x7A,
// Synthesis Ski
MOD_FISH = 0x7F,
MOD_WOOD = 0x80,
MOD_SMITH = 0x81,
MOD_GOLDSMITH = 0x82,
MOD_CLOTH = 0x83,
MOD_LEATHER = 0x84,
MOD_BONE = 0x85,
MOD_ALCHEMY = 0x86,
MOD_COOK = 0x87,
MOD_SYNERGY = 0x88,
MOD_RIDING = 0x89,
// Chance you will not make an hq synth (Impossibility of HQ synth)
MOD_ANTIHQ_WOOD = 0x90,
MOD_ANTIHQ_SMITH = 0x91,
MOD_ANTIHQ_GOLDSMITH = 0x92,
MOD_ANTIHQ_CLOTH = 0x93,
MOD_ANTIHQ_LEATHER = 0x94,
MOD_ANTIHQ_BONE = 0x95,
MOD_ANTIHQ_ALCHEMY = 0x96,
MOD_ANTIHQ_COOK = 0x97,
// Damage / Crit Damage / Delay
MOD_DMG 160= 0xA0, // Damage Multiplier
MOD_DMGPHYS 161= 0xA1, // Physical Damage Multiplier
MOD_DMGBREATH 162= 0xA2, // Breath Damage Multiplier
MOD_DMGMAGIC 163= 0xA3, // Magic Damage Multiplier - 256 base! (value of -24 means -24/256 magic damage taken)
MOD_DMGRANGE 164= 0xA4, // Range Damage Multiplier
MOD_CRITHITRATE 165= 0xA5, // Raises chance to crit
MOD_ENEMYCRITRATE 166= 0xA6, // Raises chance enemy will crit
MOD_HASTE 167= 0xA7, // % Percent Haste (and Slow)
MOD_SPELLINTERRUPT 168= 0xA8, // % Spell Interruption Rate
MOD_MOVE 169= 0xA9, // % Movement Speed
MOD_FASTCAST 170= 0xAA, // Increases Spell Cast Time (TRAIT)
MOD_DELAY 171= 0xAB, // Increase/Decrease Delay (unused... )
MOD_RANGED_DELAY 172= 0xAC, // (unused... )
MOD_MARTIAL_ARTS 173= 0xAD, // The integer amount of delay to reduce from H2H weapons' base delay. (TRAIT)
MOD_SKILLCHAINBONUS = 0xAE, // Damage bonus applied to skill chain damage. Modifier from effects/traits
MOD_SKILLCHAINDMG = 0xAF, // Damage bonus applied to skill chain damage. Modifier from gear (multiplicative after effect/traits)
// FOOD!
MOD_FOOD_HPP = 0xB0,
MOD_FOOD_HP_CAP = 0xB1,
MOD_FOOD_MPP = 0xB2,
MOD_FOOD_MP_CAP = 0xB3,
MOD_FOOD_ATTP = 0xB4,
MOD_FOOD_ATT_CAP = 0xB5,
MOD_FOOD_DEFP = 0xB6,
MOD_FOOD_DEF_CAP = 0xB7,
MOD_FOOD_ACCP = 0xB8,
MOD_FOOD_ACC_CAP = 0xB9,
MOD_FOOD_RATTP = 0xBA,
MOD_FOOD_RATT_CAP = 0xBB,
MOD_FOOD_RACCP = 0xBC,
MOD_FOOD_RACC_CAP = 0xBD,
// Killer-Effects - (Most by Traits/JobAbility)
MOD_VERMIN_KILLER 224= 0xE0,
MOD_BIRD_KILLER 225= 0xE1,
MOD_AMORPH_KILLER 226= 0xE2,
MOD_LIZARD_KILLER 227= 0xE3,
MOD_AQUAN_KILLER 228= 0xE4,
MOD_PLANTOID_KILLER 229= 0xE5,
MOD_BEAST_KILLER 230= 0xE6,
MOD_UNDEAD_KILLER 231= 0xE7,
MOD_ARCANA_KILLER 232= 0xE8,
MOD_DRAGON_KILLER 233= 0xE9,
MOD_DEMON_KILLER 234= 0xEA,
MOD_EMPTY_KILLER 235= 0xEB,
MOD_HUMANOID_KILLER = 0xEC,
MOD_LUMORIAN_KILLER = 0xED,
MOD_LUMINION_KILLER = 0xEE,
// Resistances to enfeebles - Traits/Job Ability
MOD_SLEEPRES 242= 0xF0,
MOD_POISONRES 243= 0xF1,
MOD_PARALYZERES 244= 0xF2,
MOD_BLINDRES 245= 0xF3,
MOD_SILENCERES 246= 0xF4,
MOD_VIRUSRES 247= 0xF5,
MOD_PETRIFYRES 248= 0xF6,
MOD_BINDRES 249= 0xF7,
MOD_CURSERES 250= 0xF8,
MOD_GRAVITYRES 251= 0xF9,
MOD_SLOWRES 252= 0xFA,
MOD_STUNRES 253= 0xFB,
MOD_CHARMRES 254= 0xFC,
MOD_UNKNOWN = 0xFF,
MOD_PARALYZE = 0x101,// Paralyze -- percent chance to proc
MOD_MIJIN_GAKURE = 0x102,// Tracks whether or not you used this ability to die.
MOD_DUAL_WIELD 259= 0x103,// Percent reduction in dual wield delay.
// Warrior
MOD_DOUBLE_ATTACK 288= 0x120,// Percent chance to proc
// Monk
MOD_SUBTLE_BLOW 289= 0x121,// How much TP to reduce.
MOD_COUNTER 291= 0x123,// Percent chance to counter
MOD_KICK_ATTACK 292= 0x124,// Percent chance to kick
// White Mage
MOD_AFFLATUS_SOLACE = 0x125,// Pool of HP accumulated during Afflatus Solace
MOD_AFFLATUS_MISERY = 0x126,// Pool of HP accumulated during Afflatus Misery
// Black Mage
MOD_CLEAR_MIND = 0x127,// Used in conjunction with MOD_HEALMP to increase amount between tics
MOD_CONSERVE_MP 296= 0x128,// Percent chance
// Red Mage
MOD_BLINK = 0x12B,// Tracks blink shadows
MOD_STONESKIN = 0x12C,// Tracks stoneskin HP pool
MOD_PHALANX = 0x12D,// Tracks direct damage reduction
// Thief
MOD_STEAL 298= 0x12A, // Increase/Decrease THF Steal chance
MOD_TRIPLE_ATTACK 302= 0x12E,// Percent chance
MOD_TREASURE_HUNTER 303= 0x12F,// Percent chance
// Paladin
// Dark Knight
// Beastmaster
MOD_TAME = 0x130,// Additional percent chance to charm
// Bard
// Ranger
MOD_RECYCLE = 0x131,// Percent chance to recycle
// Samurai
MOD_ZANSHIN 306= 0x132,// Percent chance to counter
// Ninja
MOD_STEALTH = 0x166,
MOD_UTSUSEMI = 0x133,// Everyone's favorite --tracks shadows.
MOD_NINJA_TOOL 308= 0x134,// Percent chance to not use a tool.
// Dragoon
// Summoner
MOD_AVATAR_PERPETUATION 346= 0x15A,//stores the MP/tick reduction from gear
MOD_BP_DELAY 357= 0x165,//stores blood pact delay reduction
// Blue Mage
MOD_BLUE_POINTS = 0x135,// Tracks extra blue points
// Corsair
MOD_DEDICATION = 0x136,// % exp gain
MOD_DEDICATION_CAP = 0x137,// Cap of dedicaiton effect
MOD_ROLL_FIGHTERS = 0x138,// Tracks totals
MOD_ROLL_MONKS = 0x139,// Tracks totals
MOD_ROLL_HEALERS = 0x13A,// Tracks totals
MOD_ROLL_WIZARDS = 0x13B,// Tracks totals
MOD_ROLL_WARLOCKS = 0x13C,// Tracks totals
MOD_ROLL_ROGUES = 0x13D,// Tracks totals
MOD_ROLL_GALLANTS = 0x13E,// Tracks totals
MOD_ROLL_CHAOS = 0x13F,// Tracks totals
MOD_ROLL_BEAST = 0x140,// Tracks totals
MOD_ROLL_CHORAL = 0x141,// Tracks totals
MOD_ROLL_HUNTERS = 0x142,// Tracks totals
MOD_ROLL_SAMURAI = 0x143,// Tracks totals
MOD_ROLL_NINJA = 0x144,// Tracks totals
MOD_ROLL_DRACHEN = 0x145,// Tracks totals
MOD_ROLL_EVOKERS = 0x146,// Tracks totals
MOD_ROLL_MAGUS = 0x147,// Tracks totals
MOD_ROLL_CORSAIRS = 0x148,// Tracks totals
MOD_ROLL_PUPPET = 0x149,// Tracks totals
MOD_ROLL_DANCERS = 0x14A,// Tracks totals
MOD_ROLL_SCHOLARS = 0x14B,// Tracks totals
MOD_BUST = 0x14C,// # of busts
// Puppetmaster
// Dancer
MOD_FINISHING_MOVES = 0x14D,// Tracks # of finishing moves
// Scholar
MOD_SUBLIMATION = 0x14E,// Pool of MP to draw from after Sublimation charge is complete.
MOD_STORMSURGE = 0x14F,// Tracks which element storm it is
MOD_LIGHT_ARTS_MPCOST = 0x150,
MOD_LIGHT_ARTS_FASTCAST = 0x151,
MOD_DARK_ARTS_MPCOST = 0x152,
MOD_DARK_ARTS_FASTCAST = 0x153,
MOD_WIDESCAN = 0x154,
MOD_ENSPELL = 0x155,//stores the type of enspell active (0 if nothing)
MOD_SPIKES = 0x156,//store the type of spike spell active (0 if nothing)
MOD_ENSPELL_DMG = 0x157,//stores the base damage of the enspell before reductions
MOD_SPIKES_DMG = 0x158,//stores the base damage of the spikes before reductions
MOD_TP_BONUS = 0x159,
MOD_FIRE_AFFINITY 347= 0x15B,//stores the amount of elemental affinity (elemental staves mostly)
MOD_EARTH_AFFINITY 348= 0x15C,
MOD_WATER_AFFINITY 349= 0x15D,
MOD_ICE_AFFINITY 350= 0x15E,
MOD_THUNDER_AFFINITY 351= 0x15F,
MOD_WIND_AFFINITY 352= 0x160,
MOD_LIGHT_AFFINITY 353= 0x161,
MOD_DARK_AFFINITY 354= 0x162,
// Special Modifier
MOD_ADDS_WEAPONSKILL 355= 0x163,
MOD_ADDS_WEAPONSKILL_DYN 356= 0x164,
oke let me know what you all think of the changes and hoe they work and if you can use this
also gamez has made a full list on costume ids also and has put it on here so blue can add that to the wiki also,
so new help can get to wor faster,since we had to make full list on a lot of thing.
greetings michael and the rest of team fantasy world
edit:
patch for the item mods and thre mid's
only this 2 dont have the right mid for now but i will change them when i find them. it are rev 2153 sql's
Tonatiuh axe ??? i made it look like sirius axe for now 387
jingang great sword ??? i made it look like ragnerok for now 319
i will make the lua for rage further whne im free and have more time