Wrote a new script to add all maps

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Joe
Posts: 33
Joined: Sun Jan 20, 2013 4:18 pm

Wrote a new script to add all maps

Post by Joe » Fri Jan 25, 2013 9:17 pm

I modified the addkeyitem.lua script to create a new gm command @addallmaps. I've been messing around a bit with the source code and database and I keep dropping my tables... Got tired of constantly looking up id's to add maps back to my testing character. It's a simple script but I thought someone might find it useful.
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addallmaps.zip
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metronet
Posts: 10
Joined: Mon Dec 03, 2012 7:46 pm

Re: Wrote a new script to add all maps

Post by metronet » Sat Jan 26, 2013 12:15 am

Cool, I'll give it a try. Thank you!

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whasf
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Posts: 1312
Joined: Thu Jul 19, 2012 9:11 pm

Re: Wrote a new script to add all maps

Post by whasf » Sat Jan 26, 2013 2:36 pm

Thank you! I cleaned it up and added it. revision 2374
-- Whasf

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