Open Sesame Quest

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compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Open Sesame Quest

Post by compmike19 » Tue Mar 05, 2013 2:25 am

Here's the Open Sesame quest.

NPC SQL addition - position is not retail, I just gave it my best guess.

INSERT INTO `npc_list` VALUES ('17244643', 'Lokpix', '196', '-68.847', '3.595', '215.485', '19', '40', '40', '0', '0', '0', '0', '27', 0x0000550000000000000000000000000000000000, '0', '114');

mmo.h

Change at line 121-122

uint8 keysList[256]; to uint8 keysList[275];
uint8 seenList[256]; uint8 seenList[275];
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Lokpix.7z
(824 Bytes) Downloaded 299 times

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diatanato
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Joined: Thu Aug 30, 2012 9:59 pm

Re: Open Sesame Quest

Post by diatanato » Tue Mar 05, 2013 2:35 am

compmike19 wrote: uint8 keysList[256]; to uint8 keysList[275];
uint8 seenList[256]; uint8 seenList[275];
hm... new key items packet ?
and what raison in "openSesameVar" ?

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diatanato
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Re: Open Sesame Quest

Post by diatanato » Tue Mar 05, 2013 2:59 am

script with optimization, but still need test
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Lokpix.zip
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compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Re: Open Sesame Quest

Post by compmike19 » Tue Mar 05, 2013 3:23 am

The Key Item list goes up to 2200 in POL utils. With the 256 amount in place any item over 2000 will return a Bit error and not give you the key item, which is 2051.

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diatanato
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Re: Open Sesame Quest

Post by diatanato » Tue Mar 05, 2013 3:41 am

compmike19 wrote:The Key Item list goes up to 2200 in POL utils. With the 256 amount in place any item over 2000 will return a Bit error and not give you the key item, which is 2051.
yes, now we have 2560 key items (5 tables)
http://code.google.com/p/onetimexi/source/detail?r=2872

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