Search found 14 matches

by deviltti
Mon Apr 04, 2016 5:05 pm
Forum: Contributing
Topic: Adoulin CSes
Replies: 9
Views: 3380

Re: Adoulin CSes

You interpreted all of the fields in that specific keyvalue pair correctly -- that is exactly what they mean. It is easily possible to dump all zones so if you want to let me know specifically what zones you would like dumps for, I can do that for you within the next few days. At the moment, I am st...
by deviltti
Sun Apr 03, 2016 12:12 am
Forum: Contributing
Topic: Adoulin CSes
Replies: 9
Views: 3380

Re: Adoulin CSes

As I mentioned in another thread, I can easily dump events for each zone; here is a dump of events for Western Adoulin Npcs: -- Automatically generated file: Western Adoulin return { [17825808] = {id=17825808,en="JGL_BUILD_MASTER_0",events={[1]=2000,[2]=73}}, [17825809] = {id=17825809,en="JGL_BUILD_...
by deviltti
Mon Feb 15, 2016 1:37 pm
Forum: Scripting
Topic: Beginning work on quests, missions and cutscenes
Replies: 2
Views: 1056

Re: Beginning work on quests, missions and cutscenes

1. You should not have to recompile the server to test changes made to Npc scripts. 2. You should submit a pull request to the project on Github after testing your changes locally. Whoever gets to it first will typically review it and add comments for you to go back and make changes or improvements ...
by deviltti
Thu Oct 30, 2014 8:05 am
Forum: Bugs
Topic: Port Bastok bridge
Replies: 11
Views: 3033

Re: Port Bastok bridge

whasf it wasn't *that* long ago I got them working. It gets overlooked every time Npc Ids shift. So to fix, the 'elevators' table just needs to be updated with the new Npc Ids for the drawbridge and its invisible doors.
by deviltti
Tue May 06, 2014 7:05 pm
Forum: General Chat
Topic: Hardcore SE-like Server
Replies: 17
Views: 4017

Re: Hardcore SE-like Server

Item augments are more like half implemented. Augments can be set, but they don't apply item modifiers.
by deviltti
Thu Feb 20, 2014 11:48 am
Forum: Troubleshooting
Topic: addspell via NPC
Replies: 5
Views: 1360

Re: addspell via NPC

You will also need to require keyitems, quests, missions and make aliases for the spell names.
by deviltti
Wed Feb 19, 2014 12:14 pm
Forum: Troubleshooting
Topic: addspell via NPC
Replies: 5
Views: 1360

Re: addspell via NPC

addSpell versus addspell.
by deviltti
Tue Jan 28, 2014 4:18 pm
Forum: Bugs
Topic: thar be airships in west sarutabaruta
Replies: 8
Views: 1781

Re: thar be airships in west sarutabaruta

Screenshots or it didn't happen!!
by deviltti
Tue Jan 28, 2014 3:51 pm
Forum: Suggestions
Topic: can someone script ground tombs in
Replies: 13
Views: 3143

Re: can someone script ground tombs in

Using bitwise ops, the local NpcId is derived like this:
local LocalNpcId = ( NpcId - bit32.lshift( ZoneId, 12 ) - 0x1000000 );

So, just reverse it.
local NpcId = ( LocalNpcId + bit32.lshift( ZoneId, 12 ) + 0x1000000 );
by deviltti
Wed Jan 15, 2014 8:52 pm
Forum: General Chat
Topic: jobs class data file
Replies: 7
Views: 1648

Re: jobs class data file

NO MA'AM

What exactly are you asking?