Search found 255 matches

by demolish
Thu May 24, 2018 3:50 am
Forum: General Chat
Topic: Pros vs. cons of using online database instead of local
Replies: 3
Views: 14111

Re: Pros vs. cons of using online database instead of local

not sure what you mean
the players don't access the database directly, the server processes do (even then assuming it's all local you don't need to change anything)
by demolish
Thu May 17, 2018 12:34 pm
Forum: Server Setup & Guides
Topic: Trust branch questions
Replies: 2
Views: 1016

Re: Trust branch questions

trust branch isnt finished yet, not sure if they even work yet
you can checkout the trust branch after cloning and continue following instructions from the setup guide as normal from https://wiki.dspt.info/index.php/Buildi ... e_Database
by demolish
Sun Apr 15, 2018 3:52 am
Forum: Troubleshooting
Topic: RAM question
Replies: 4
Views: 915

Re: RAM question

yeah can just delete the .nav files
by demolish
Wed Apr 11, 2018 4:06 am
Forum: Troubleshooting
Topic: RAM question
Replies: 4
Views: 915

Re: RAM question

if you're building in debug mode and have navmesh enabled then yeah it's normal
try building in release mode
by demolish
Thu Apr 05, 2018 7:49 am
Forum: Troubleshooting
Topic: Accept Failed: 10038 Error
Replies: 2
Views: 434

Re: Accept Failed: 10038 Error

not sure what exactly the issue is but we havent used ffxi-boot in a while
you could try copying the 'data' folder from /PlayOnlineViewer/ to /FINAL FANTASY XI/

see if using xiloader helps
https://wiki.dspt.info/index.php/Config ... e_Launcher
by demolish
Thu Apr 05, 2018 2:45 am
Forum: Client Setup & Guides
Topic: settings.xml question
Replies: 1
Views: 532

Re: settings.xml question

just --server external.ip.addr.here
by demolish
Wed Apr 04, 2018 3:10 pm
Forum: Scripting
Topic: trying to add extra stats to food
Replies: 5
Views: 649

Re: trying to add extra stats to food

description is entirely client side and has nothing to do with what the server sets the stats as

you can use POLUtils to browse dats https://github.com/Windower/POLUtils
by demolish
Wed Apr 04, 2018 2:59 pm
Forum: Scripting
Topic: Adding reraise effect to signet?
Replies: 5
Views: 640

Re: Adding reraise effect to signet?

69 has no special meaning, could be 420 or 1337
just needs to be 1 or larger
by demolish
Wed Apr 04, 2018 11:39 am
Forum: Scripting
Topic: Adding reraise effect to signet?
Replies: 5
Views: 640

Re: Adding reraise effect to signet?

scripts/globals/effects/signet.lua
in onEffectGain you'll wanna target:addMod(MOD_RERAISE_III, 69)

then in onEffectLose you wanna
target:delMod(MOD_RERAISE_III, 69)