Search found 141 matches

by nasomi
Wed Jul 11, 2018 3:49 pm
Forum: Scripting
Topic: Stuck Custom BCNM
Replies: 3
Views: 479

Re: Stuck Custom BCNM

Mobs are zonelocked, meaning they can't spawn outside their designated zone. If you try and force them they'll appear as NPC's. You can change the model, give it the abilities you want, etc. but the name will be the name designated by the mobid.
by nasomi
Sat Feb 17, 2018 12:04 am
Forum: Troubleshooting
Topic: Hosting multiple servers with different era's of expansions?
Replies: 4
Views: 461

Re: Hosting multiple servers with different era's of expansi

Not to say that a lobby couldn't host multiple serrvers, SE's does, but dsp is currently not coded for it.
by nasomi
Sat Feb 17, 2018 12:03 am
Forum: Scripting
Topic: Custom NMs
Replies: 7
Views: 1030

Re: Custom NMs

No, you would do all that in the database. select * from mob_spawn_points a, mob_groups b, mob_pools c where a.groupid = b.groupid and b.poolid = c.poolid and a.mobid >> 12 & 0xFFF = 103; Replace 103 with any zoneid you want, zoneid 103 is the valkurm dunes. You can find zoneid's in the zone_setting...
by nasomi
Sat Feb 17, 2018 12:00 am
Forum: Scripting
Topic: trying to figure out how to change mob levels
Replies: 3
Views: 467

Re: trying to figure out how to change mob levels

There's a global max level in settings.lua, it overrides anything in the database regardless of what you set it at.
by nasomi
Thu Feb 15, 2018 11:16 pm
Forum: Troubleshooting
Topic: Hosting multiple servers with different era's of expansions?
Replies: 4
Views: 461

Re: Hosting multiple servers with different era's of expansi

it's currently not possible without having multiple copies of everything, including lobby, and hosting on multiple IP's. As far as the lobby redirecting, you can redirect to any zone server by specifying an ip in zone_settings table.
by nasomi
Sun Jul 23, 2017 9:36 pm
Forum: Server Setup & Guides
Topic: Hairpin mode in ffxi-boot
Replies: 1
Views: 1017

Re: Hairpin mode in ffxi-boot

--server ip --hairpin
by nasomi
Sat Jul 22, 2017 11:28 pm
Forum: General Chat
Topic: Private servers Active Player List
Replies: 7
Views: 1640

Re: Private servers Active Player List

I cannot claim to know anything about other servers. However, Nasomi boasts 200-400 offpeak/peak. Sure, we have strict rules. I don't deny it. But to ensure everyone has a level playing field. Or as level as possible. Some cheats/hacks sneak through the radar, but are short lived. The spirit is ffxi...
by nasomi
Fri May 05, 2017 8:57 pm
Forum: Troubleshooting
Topic: How to deal with Flee Tools/Pos Hacks
Replies: 7
Views: 1367

Re: How to deal with Flee Tools/Pos Hacks

I am storing it in the player controller, and check every tick. It's only stored in the database if they break the speed. float x = PChar->loc.p.x; float y = PChar->loc.p.y; float z = PChar->loc.p.z; float px = PChar->loc.p.px; float py = PChar->loc.p.py; float pz = PChar->loc.p.pz; float d = sqrt(p...
by nasomi
Fri May 05, 2017 10:15 am
Forum: Troubleshooting
Topic: How to deal with Flee Tools/Pos Hacks
Replies: 7
Views: 1367

Re: How to deal with Flee Tools/Pos Hacks

This won't fix the problem, but it's 100% detectable with this. There are some exceptions I haven't taken into account such as portals that will throw false positives, but after looking at the data for a bit you'll see it's fairly good at getting most people. I can't guarantee it'll work out of the ...
by nasomi
Sun Apr 16, 2017 10:19 pm
Forum: Server Setup & Guides
Topic: Map Server and VM Clustering
Replies: 6
Views: 1360

Re: Map Server and VM Clustering

If you specify a single ip and single port in zone_settings, then launch a single game server bound to that port it will run. If you specify 5 ports based on zone type, then launch 5 game servers bound to 5 ports they will run one server per group. If you specify a different port for every zone, and...