Search found 127 matches

by bluesolarflare
Thu Jan 31, 2019 1:23 pm
Forum: Contributing
Topic: Found Augment Etching Packet Structure
Replies: 0
Views: 486

Found Augment Etching Packet Structure

While messing around with packets, I took a capture from retail showing etched augments and I modified my core to allow me to enter in each augment as individual numbers. Here is the packet structure starting at 0x010: 0 1 2 3 4 5 6 7 8 9 A B C D E F -------------------------------------------------...
by bluesolarflare
Tue Jan 29, 2019 2:43 pm
Forum: Scripting
Topic: Missing/New Augments
Replies: 1
Views: 200

Re: Missing/New Augments

Update: I found the other indexes that point to other augments. Basically the leading augment code in item_armor as seen below: if (type != 0) { setSubType(ITEM_AUGMENTED); ref<uint8>(m_extra, 0x00) |= 0x02; ref<uint8>(m_extra, 0x01) |= 0x03; } Has to be changed based on type. One index I found requ...
by bluesolarflare
Mon Jan 28, 2019 11:46 am
Forum: Scripting
Topic: Missing/New Augments
Replies: 1
Views: 200

Missing/New Augments

I have spent the past week looking into why Augments from the .DAT file located at ROM/220/58 are different than the ones that are displayed in the game. There are a lot of augments not present such as "occ atk twice" or "occ deals double dmg". While these are simply just visual augments, I was hopi...
by bluesolarflare
Tue Jan 15, 2019 10:05 am
Forum: Scripting
Topic: Pet model size (luopan Geo)
Replies: 1
Views: 191

Pet model size (luopan Geo)

Hello, I am implementing GEO on my server and I have everything working like retail however the one thing that I am not able to figure out is the Luopan size. By default, the model is half the size (small bubble) when the model is applied as a pet. I tried changing the entity flag to 1183 which norm...
by bluesolarflare
Wed Dec 26, 2018 1:35 pm
Forum: Scripting
Topic: New Augment ID's (to me anyway)
Replies: 5
Views: 696

Re: New Augment ID's (to me anyway)

What's odd is I cannot find any reference to the augment "occ attack twice" like used in Magian weapons, but in the dat files it does exist.
by bluesolarflare
Wed Dec 12, 2018 2:16 pm
Forum: Scripting
Topic: Looking for casting packets for geo
Replies: 2
Views: 237

Re: Looking for casting packets for geo

Holy crap thank you! Found what I needed.

Might as well share the love:

Code: Select all

Magic Cast
0x0C = 0xD8
0x0D = 0x59
0x0E = 0x19

Magic Interrupt
0x0C = 0xDD
0x0D = 0x59
0x0E = 0x19

Finishing animations to be placed as the animation in spell_list.sql starts at 861
by bluesolarflare
Tue Dec 11, 2018 1:20 pm
Forum: Contributing
Topic: geo indi spell info
Replies: 4
Views: 863

Re: geo indi spell info

Nvm I have it now...need to add the effect in charupdate packet based on status effect. If anyone is interested in adding the indi GEO bubble to their character when the spell is cast, here is the code below. You will need to create a fake status effect called EFFECT_INDI_(name) like I have below an...
by bluesolarflare
Tue Dec 11, 2018 3:54 am
Forum: Scripting
Topic: Looking for casting packets for geo
Replies: 2
Views: 237

Looking for casting packets for geo

Hello was hoping to find help with action packets for geo casting and interrupt. Thanks
by bluesolarflare
Wed Dec 05, 2018 8:15 pm
Forum: Contributing
Topic: geo indi spell info
Replies: 4
Views: 863

Re: geo indi spell info

How would one go about implementing these buff ids in the core?
by bluesolarflare
Thu Mar 29, 2018 5:02 pm
Forum: Scripting
Topic: CSIDs
Replies: 5
Views: 669

Re: CSIDs

There is a program that was posted by someone here on the forum called AutoEventID. It gives you an excel list of the NPC list path and event ID .DAT files. You simply open up the input text file and enter in the correct parameters, save, then run the javascript file and it will output a file for th...