Search found 124 matches

by bluesolarflare
Tue Jan 15, 2019 10:05 am
Forum: Scripting
Topic: Pet model size (luopan Geo)
Replies: 1
Views: 25

Pet model size (luopan Geo)

Hello, I am implementing GEO on my server and I have everything working like retail however the one thing that I am not able to figure out is the Luopan size. By default, the model is half the size (small bubble) when the model is applied as a pet. I tried changing the entity flag to 1183 which norm...
by bluesolarflare
Wed Dec 26, 2018 1:35 pm
Forum: Scripting
Topic: New Augment ID's (to me anyway)
Replies: 5
Views: 426

Re: New Augment ID's (to me anyway)

What's odd is I cannot find any reference to the augment "occ attack twice" like used in Magian weapons, but in the dat files it does exist.
by bluesolarflare
Wed Dec 12, 2018 2:16 pm
Forum: Scripting
Topic: Looking for casting packets for geo
Replies: 2
Views: 65

Re: Looking for casting packets for geo

Holy crap thank you! Found what I needed.

Might as well share the love:

Code: Select all

Magic Cast
0x0C = 0xD8
0x0D = 0x59
0x0E = 0x19

Magic Interrupt
0x0C = 0xDD
0x0D = 0x59
0x0E = 0x19

Finishing animations to be placed as the animation in spell_list.sql starts at 861
by bluesolarflare
Tue Dec 11, 2018 1:20 pm
Forum: Contributing
Topic: geo indi spell info
Replies: 4
Views: 645

Re: geo indi spell info

Nvm I have it now...need to add the effect in charupdate packet based on status effect. If anyone is interested in adding the indi GEO bubble to their character when the spell is cast, here is the code below. You will need to create a fake status effect called EFFECT_INDI_(name) like I have below an...
by bluesolarflare
Tue Dec 11, 2018 3:54 am
Forum: Scripting
Topic: Looking for casting packets for geo
Replies: 2
Views: 65

Looking for casting packets for geo

Hello was hoping to find help with action packets for geo casting and interrupt. Thanks
by bluesolarflare
Wed Dec 05, 2018 8:15 pm
Forum: Contributing
Topic: geo indi spell info
Replies: 4
Views: 645

Re: geo indi spell info

How would one go about implementing these buff ids in the core?
by bluesolarflare
Thu Mar 29, 2018 5:02 pm
Forum: Scripting
Topic: CSIDs
Replies: 5
Views: 433

Re: CSIDs

There is a program that was posted by someone here on the forum called AutoEventID. It gives you an excel list of the NPC list path and event ID .DAT files. You simply open up the input text file and enter in the correct parameters, save, then run the javascript file and it will output a file for th...
by bluesolarflare
Sun Mar 18, 2018 11:23 pm
Forum: Scripting
Topic: A working trust npc Darkstar branch
Replies: 6
Views: 637

Re: A working trust npc Darkstar branch

The reason why that fork crashes is because the code was was taken from my own github for my own server (Cleopatra) that has Trusts that I have been working on for almost years and I have a TON of modifications. Most likely the person copied stuff but missed some important pieces. My server does cra...
by bluesolarflare
Mon Mar 12, 2018 3:06 pm
Forum: Scripting
Topic: Create a New NPC
Replies: 14
Views: 3561

Re: Create a New NPC

I have an excel sheet that I created that automatically converts model ID's for each slot that I input (face model, race, armor slots) and then combines it into the "look" string automatically. I will convert it over to a google doc and then post the link when I get a bit of time.
by bluesolarflare
Mon Mar 12, 2018 2:58 pm
Forum: Scripting
Topic: Stop Mob Regen when roaming
Replies: 3
Views: 341

Re: Stop Mob Regen when roaming

I believe what you are looking for is in mob_controller.cpp There is a section for resting that states 10% recovered (line 723) I believe you can adjust that to your liking or remove the if statement completely to remove mobs resting, but that is global. If you logout or no one is in the zone, there...