Search found 91 matches

by diatanato
Tue Jun 18, 2013 8:08 am
Forum: Public Servers
Topic: Gilgamesh Fun Server
Replies: 18
Views: 4998

Re: Gilgamesh Fun Server

awesome ^^
by diatanato
Thu Apr 18, 2013 6:23 am
Forum: Bugs
Topic: delivery system crashes server
Replies: 25
Views: 2161

Re: delivery system crashes server

похоже, что мало кто знает о наличии в игре опции aspect ratio или 4:3 на widescreen всех устраивает ((
by diatanato
Wed Apr 17, 2013 7:18 am
Forum: Bugs
Topic: delivery system crashes server
Replies: 25
Views: 2161

Re: delivery system crashes server

kjLotus wrote:try now josh, r3278
m_PItem = NULL; - бесполезное действие, потому что в самом конце метода мы обнуляем весь массив memset(m_PItem, 0, sizeof(m_PItem));
by diatanato
Wed Mar 27, 2013 2:44 am
Forum: Bugs
Topic: @hp command crash
Replies: 6
Views: 699

Re: @hp command crash

DSP_DEBUG_BREAK_IF(lua_isnil(L,-1) || !lua_isnumber(L,-1)); replace if(lua_isnil(L,-1) || !lua_isnumber(L,-1)) { //SHOULD SEND SOME KIND OF MESSAGE TO SERVER CORE OR IN GAME TO YOUR SELF TELLING YOU YOU HAVE A BAD LUA SCRIPT //ALSO MAYBE SEND THE MESSAGE OF WHAT LUA IT IS! return false; } really ba...
by diatanato
Wed Mar 13, 2013 6:52 am
Forum: Committed
Topic: Fishing dialog fix in some areas
Replies: 2
Views: 579

Re: Fishing dialog fix in some areas

thx. now offset in TextIDs.lua
by diatanato
Thu Mar 07, 2013 2:54 am
Forum: Scripting
Topic: Updated quests.lua for accurate completion - Phase 1
Replies: 9
Views: 1404

Re: Updated quests.lua for accurate completion - Phase 1

untested symbol was "-- ± --" , but now idk
by diatanato
Tue Mar 05, 2013 3:41 am
Forum: Scripting
Topic: Open Sesame Quest
Replies: 4
Views: 698

Re: Open Sesame Quest

compmike19 wrote:The Key Item list goes up to 2200 in POL utils. With the 256 amount in place any item over 2000 will return a Bit error and not give you the key item, which is 2051.
yes, now we have 2560 key items (5 tables)
http://code.google.com/p/onetimexi/source/detail?r=2872
by diatanato
Tue Mar 05, 2013 2:59 am
Forum: Scripting
Topic: Open Sesame Quest
Replies: 4
Views: 698

Re: Open Sesame Quest

script with optimization, but still need test
by diatanato
Tue Mar 05, 2013 2:35 am
Forum: Scripting
Topic: Open Sesame Quest
Replies: 4
Views: 698

Re: Open Sesame Quest

compmike19 wrote: uint8 keysList[256]; to uint8 keysList[275];
uint8 seenList[256]; uint8 seenList[275];
hm... new key items packet ?
and what raison in "openSesameVar" ?