Search found 13 matches

by aventinus
Mon Jun 06, 2016 5:11 pm
Forum: General Chat
Topic: Greatest Game of All Time
Replies: 10
Views: 21251

Re: Greatest Game of All Time

Pirates! by Microprose for my Commodore C64.
by aventinus
Wed Dec 23, 2015 10:47 am
Forum: Custom Applications and Tools
Topic: Python AH Buyer / Seller / ffxiah.com scrubber
Replies: 146
Views: 27736

Re: Python AH Buyer / Seller / ffxiah.com scrubber

Tried that, and now it say DNS server not authoritative for zone. I don't remember having to do this before.
by aventinus
Wed Dec 23, 2015 9:56 am
Forum: Custom Applications and Tools
Topic: Python AH Buyer / Seller / ffxiah.com scrubber
Replies: 146
Views: 27736

Re: Python AH Buyer / Seller / ffxiah.com scrubber

Trying to stock my AH with items and I get this error: [2015-12-20 22:55:28,690][13416][ERROR]: caught unhandled excetion Traceback (most recent call last): File "E:\******\******\pydarkstar\pydarkstar\logutils.py", line 45, in capture yield File "E:\******\******\pydarkstar\bin\refill.py", line 21,...
by aventinus
Tue Jun 30, 2015 10:12 am
Forum: Server Setup & Guides
Topic: Auto-skillup?
Replies: 2
Views: 1014

Re: Auto-skillup?

Figured it out. Just added

-- AUTO Skill Level Up
function onPlayerLevelUp(player)
player:capAllSkills();

at the end of player.lua
by aventinus
Fri Jun 26, 2015 1:18 am
Forum: Server Setup & Guides
Topic: Auto-skillup?
Replies: 2
Views: 1014

Auto-skillup?

Where would I find out how to do this? I have looked through the source code and just do not see it. It would be nice to have the combat/magic skills auto level as your character levels.
by aventinus
Wed Jun 17, 2015 10:25 am
Forum: Troubleshooting
Topic: Casting Animations
Replies: 7
Views: 1019

Casting Animations

I have looked around the forums but have not found an answer to this. When casting a spell, mainly BLM spells, the casting bar finishes LONG before the spell is actually cast. The spell is selected, animation starts, cast bar finishes and the casting animation is still going allowing the spell to be...
by aventinus
Fri Jun 12, 2015 9:47 am
Forum: Server Setup & Guides
Topic: Remove Weapon delay
Replies: 4
Views: 1184

Re: Remove Weapon delay

Thank You Teo. I just needed it explained in a way I understood. Thanks again.
by aventinus
Fri Jun 12, 2015 3:03 am
Forum: Server Setup & Guides
Topic: Remove Weapon delay
Replies: 4
Views: 1184

Re: Remove Weapon delay

I have seen posts about this but I do not see how to do it. For instance, posts mention line 304 in src/map/ai/ai_char_normal.cpp. However, it does not say 'what' to change that effects delay. I have tried several times and recompiled but nothing made any difference. Like changing any part of 304: i...
by aventinus
Fri Jun 12, 2015 1:04 am
Forum: Server Setup & Guides
Topic: Remove Weapon delay
Replies: 4
Views: 1184

Remove Weapon delay

Is it possible to remove weapon delay to remove the delay between attacking different targets? MNKs have to wait forever between targets. Or is it possible to make the game think all weapon delays are zero for the purpose of reengaging?
by aventinus
Sat Jun 06, 2015 12:25 am
Forum: Server Setup & Guides
Topic: trying to make an update to my server
Replies: 4
Views: 1270

Re: trying to make an update to my server

I have tried the same thing and recompiled but still have the delay. Just cant figure this one out. Line 316 in ai_char_normal.cpp I changed this line: m_LastMeleeTime = m_Tick - m_PChar->m_Weapons[SLOT_MAIN]->getDelay() + 1500; to this: m_LastMeleeTime = m_Tick - m_PChar->m_Weapons[SLOT_MAIN]->getD...