Search found 351 matches

by tagban
Fri Apr 01, 2016 9:11 pm
Forum: Scripting
Topic: April Fools!
Replies: 6
Views: 2802

Re: April Fools!

whatdoes costume2 do?
by tagban
Fri Apr 01, 2016 12:22 pm
Forum: Public Servers
Topic: BNET.cc - Sandbox Fun Server
Replies: 45
Views: 22328

Re: BNET.cc Funserver - No Char Transfers!

Welp we're still here... April Fools is fantastic.. :-D
by tagban
Fri Apr 01, 2016 11:46 am
Forum: Scripting
Topic: April Fools!
Replies: 6
Views: 2802

April Fools!

I love today.. And I was off.. so added a ton of command mods at midnight. Enjoy! ------------------ @flash cmdprops = { permission = 0, parameters = "" }; function onTrigger(player, speed) player:speed(1500); player:PrintToPlayer("Muahahahaha APRIL FOOLS SPEEDY! -> use @fixspeed to go back to norma...
by tagban
Tue Mar 29, 2016 9:52 pm
Forum: Scripting
Topic: Abyssea NPC's
Replies: 1
Views: 1008

Re: Abyssea NPC's

Afaik no server has these working like retail so that's why they aren't in DSP yet. I know some servers modded abyssea since it's not done to do thier own things. But nothing is actually done right yet.
by tagban
Tue Mar 22, 2016 10:27 pm
Forum: Scripting
Topic: Worldchat 2.0 (Hardcoded)
Replies: 6
Views: 2558

Re: Worldchat 2.0 (Hardcoded)

Works fine for me, I have latest pull as of this morning. It uses some files from Connect, not just game server.
by tagban
Thu Mar 10, 2016 12:18 pm
Forum: Contributing
Topic: Mission tracking
Replies: 3
Views: 1873

Re: Mission tracking

Okay, hopefully you can find some posts on my page helpful. I encourage my members to test things for what's working and not.
by tagban
Wed Mar 09, 2016 10:07 am
Forum: Contributing
Topic: Mission tracking
Replies: 3
Views: 1873

Re: Mission tracking

If you want some really updated feedback, I have a very active community that keeps me updated with whats working and whats not, and we setup a test server to track actual crashes. http://bnet.cc/forums/bugs-issues-reporting.40/ - General reports http://bnet.cc/forums/crash-reports.95/ - Special ass...
by tagban
Thu Mar 03, 2016 9:34 am
Forum: Scripting
Topic: Worldchat 2.0 (Hardcoded)
Replies: 6
Views: 2558

Worldchat 2.0 (Hardcoded)

This is largely wrongly coded, and because it modifies so much source it is likely to be broken, especially when DSP actually adds in Unity. I chose to use Unity because it stands out better than standard say. I have a very small server member base, so for me this is perfect, and it allows people to...
by tagban
Sun Feb 28, 2016 10:09 pm
Forum: Scripting
Topic: World Chat
Replies: 5
Views: 2168

Re: World Chat

At this point the core has changed a lot. I have a world chat that I setup to use /say I can post that here in a new thread if you'd like. If I remember tomorrow. It's complex but works beautifully. The other option is to simply set all zones to some setting (I forget which offhand) and it allows ye...
by tagban
Sun Feb 28, 2016 10:06 pm
Forum: Scripting
Topic: Custom PrintToPlayer/PrintToServer Stuff
Replies: 26
Views: 8710

Re: Custom PrintToPlayer/PrintToServer Stuff

I was playing around with that to, but I think it would require modifying the code code further and I've been hesitant to do that for fear of breaking something that dsp changes later.