Search found 154 matches

by link
Mon Dec 24, 2012 11:37 am
Forum: Contributing
Topic: Here's a port of my branch.
Replies: 7
Views: 4033

Re: Here's a port of my branch.

Well shit, now i have something to do for the holidays. Link let's talk about this on monday :) Ok cool^^ Racsr: Awsome stuff. I added the mob checking code & vertical agro range to svn. I like your bit shifting ect with checking the quested WS's, amazing. Looks like theres alot of content from pxi...
by link
Mon Dec 24, 2012 9:23 am
Forum: Bugs
Topic: Low HP Aggro
Replies: 3
Views: 1103

Re: Low HP Aggro

Thank you Racsr r2125
by link
Sun Dec 23, 2012 6:03 pm
Forum: Contributing
Topic: Here's a port of my branch.
Replies: 7
Views: 4033

Re: Here's a port of my branch.

As it goes I was looking at the COP code in the core. Theres an error preventing mission status from showing. Will probably look at it again tomorrow. All this stuff is awsome^^
by link
Sat Dec 22, 2012 4:26 pm
Forum: Scripting
Topic: Problem with new NPC Script
Replies: 13
Views: 3112

Re: Problem with new NPC Script

Thanks very much to Rasca and ik2012 ^^

r2119
by link
Sat Dec 22, 2012 7:47 am
Forum: Scripting
Topic: Problem with new NPC Script
Replies: 13
Views: 3112

Re: Problem with new NPC Script

Did some more testing/reading ect. In the file Faursel.lua all occurrences of:

Code: Select all

BOARDING_PASS

needs to be

BOARDING_PERMIT
Server crash usaully means a value/variable is nonexsistent.
by link
Sat Dec 22, 2012 6:45 am
Forum: Scripting
Topic: Problem with new NPC Script
Replies: 13
Views: 3112

Re: Problem with new NPC Script

Very cool, I tried it, all seem to work good, I chose the gil option and server crashed here:
by link
Sat Dec 22, 2012 6:09 am
Forum: General Chat
Topic: Raise
Replies: 1
Views: 854

Re: Raise

exp_rate: 1.0
exp_loss_rate: 1.0

These should be the same (ill add a comment in the config file next time i commit)

I added them for debugging purposes when adding limitpoints. Having the loss rate lower means peops can kill them selves and raise to earn levels.
by link
Tue Dec 18, 2012 10:43 am
Forum: Contributing
Topic: +Skill & Sambas Patch
Replies: 9
Views: 2702

Re: +Skill & Sambas Patch

Very cool stuff^^

Im a bit confused on the paramenters:

Code: Select all

enchanceSkill = caster:getSkillLevel(34) + caster:getMod(79 + 34);
Should just write:

Code: Select all

enchanceSkill = caster:getSkillLevel(34) + caster:getMod(MOD_ENHANCE);
Am I missing something?
by link
Sun Dec 16, 2012 8:07 pm
Forum: General Chat
Topic: GM Armor Question?
Replies: 4
Views: 1445

Re: GM Armor Question?

It only work's for hume
by link
Sun Dec 16, 2012 9:52 am
Forum: Contributing
Topic: +Skill & Sambas Patch
Replies: 9
Views: 2702

Re: +Skill & Sambas Patch

Very cool, ill check it when I get some time. Thanks.