Search found 154 matches
- Mon Dec 24, 2012 11:37 am
- Forum: Contributing
- Topic: Here's a port of my branch.
- Replies: 7
- Views: 4033
Re: Here's a port of my branch.
Well shit, now i have something to do for the holidays. Link let's talk about this on monday :) Ok cool^^ Racsr: Awsome stuff. I added the mob checking code & vertical agro range to svn. I like your bit shifting ect with checking the quested WS's, amazing. Looks like theres alot of content from pxi...
- Mon Dec 24, 2012 9:23 am
- Forum: Bugs
- Topic: Low HP Aggro
- Replies: 3
- Views: 1103
Re: Low HP Aggro
Thank you Racsr r2125
- Sun Dec 23, 2012 6:03 pm
- Forum: Contributing
- Topic: Here's a port of my branch.
- Replies: 7
- Views: 4033
Re: Here's a port of my branch.
As it goes I was looking at the COP code in the core. Theres an error preventing mission status from showing. Will probably look at it again tomorrow. All this stuff is awsome^^
- Sat Dec 22, 2012 4:26 pm
- Forum: Scripting
- Topic: Problem with new NPC Script
- Replies: 13
- Views: 3112
- Sat Dec 22, 2012 7:47 am
- Forum: Scripting
- Topic: Problem with new NPC Script
- Replies: 13
- Views: 3112
Re: Problem with new NPC Script
Did some more testing/reading ect. In the file Faursel.lua all occurrences of:
Server crash usaully means a value/variable is nonexsistent.
Code: Select all
BOARDING_PASS
needs to be
BOARDING_PERMIT
- Sat Dec 22, 2012 6:45 am
- Forum: Scripting
- Topic: Problem with new NPC Script
- Replies: 13
- Views: 3112
Re: Problem with new NPC Script
Very cool, I tried it, all seem to work good, I chose the gil option and server crashed here:
- Sat Dec 22, 2012 6:09 am
- Forum: General Chat
- Topic: Raise
- Replies: 1
- Views: 854
Re: Raise
exp_rate: 1.0
exp_loss_rate: 1.0
These should be the same (ill add a comment in the config file next time i commit)
I added them for debugging purposes when adding limitpoints. Having the loss rate lower means peops can kill them selves and raise to earn levels.
exp_loss_rate: 1.0
These should be the same (ill add a comment in the config file next time i commit)
I added them for debugging purposes when adding limitpoints. Having the loss rate lower means peops can kill them selves and raise to earn levels.
- Tue Dec 18, 2012 10:43 am
- Forum: Contributing
- Topic: +Skill & Sambas Patch
- Replies: 9
- Views: 2702
Re: +Skill & Sambas Patch
Very cool stuff^^
Im a bit confused on the paramenters:
Should just write:
Am I missing something?
Im a bit confused on the paramenters:
Code: Select all
enchanceSkill = caster:getSkillLevel(34) + caster:getMod(79 + 34);
Code: Select all
enchanceSkill = caster:getSkillLevel(34) + caster:getMod(MOD_ENHANCE);
- Sun Dec 16, 2012 8:07 pm
- Forum: General Chat
- Topic: GM Armor Question?
- Replies: 4
- Views: 1445
Re: GM Armor Question?
It only work's for hume
- Sun Dec 16, 2012 9:52 am
- Forum: Contributing
- Topic: +Skill & Sambas Patch
- Replies: 9
- Views: 2702
Re: +Skill & Sambas Patch
Very cool, ill check it when I get some time. Thanks.