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another option is to make all new entities server side which the client will render as being named "NPC" and then have players use the renamer addon for windower and ashita to grant them the names you wanted. Sure the forums for renamer if you want to go that route. there is also instancing to creat...
check the requirement you want met like:
and then use a different stock table if the condition is met. I wrote a large complex shop script like that for legion and then they never used it. /sadpanda
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- Sat Jul 21, 2018 12:02 am
- Forum: Troubleshooting
- Topic: Error FFXI-3117 and Windower problems
- Replies: 5
- Views: 1466
follow the instructions on the Wiki page but it keeps loading POL up and not xiloader your path to the exe in your profile is wrong if that happens. windower will look in the ffxi install dir for pol.exe by default (which leads to ppl taking the lazy route and renaming the original..) just stick xi...
Sounds like DSSearch isn't running, or configured incorrectly. Another possibility is using the ancient bootmod instead of xiloader. Not sure what exactly but the older bootmod screws up on anything related to search server. xiloader off our github and the one packed with ashita both work fine, wit...
- Fri Jul 20, 2018 11:53 pm
- Forum: Custom Applications and Tools
- Topic: Attempting to create a new custom item
- Replies: 5
- Views: 4577
Maybe. might be burdensome to try and overwrite item data in memory like that. you'd also have to find where it is in memory first, and you'd probably have to use raw memory injections instead of the handy built in function I used for object names. The entities already had functions to manipulate th...
- Fri Jul 20, 2018 11:43 pm
- Forum: Scripting
- Topic: New Augment ID's (to me anyway)
- Replies: 5
- Views: 1589
832 Additional Effect: Fire Dmg +5 833 Additional Effect: Ice Dmg +5 834 Additional Effect: Wind Dmg +5 835 Additional Effect: Earth Dmg +5 836 Additional Effect: Lightning Dmg +5 837 Additional Effect: Water Dmg +5 838 Additional Effect: Light Dmg +5 839 Additional Effect: Darkness Dmg +5 840 Addi...
He's not looking to abandon the software, or I'd beg him to switch to Simple machines Forum. Got a nice converter tool and themes set up to look like what he already had and better antispam and I don't hate it and ..and.. >.> cough anyways.. Whasf do you have any logs from our IRC days? I think I re...
- Mon Jun 11, 2018 6:05 pm
- Forum: Client Setup & Guides
- Topic: Is it possible to allow the En spells to target other allies?
- Replies: 2
- Views: 831
Even if you change its targeting in the server, the client does some enforcement of what a valid target is on its side, but usually only on the actual menu allowing you get around it by using "/ma spellname <t>" or an addon (window or ashita) to automate the target+cast