Search found 522 matches

by TeoTwawki
Fri Jul 20, 2018 11:58 pm
Forum: Bugs
Topic: Question on some bugs i found.
Replies: 2
Views: 2873

Re: Question on some bugs i found.

Sounds like DSSearch isn't running, or configured incorrectly. Another possibility is using the ancient bootmod instead of xiloader. Not sure what exactly but the older bootmod screws up on anything related to search server. xiloader off our github and the one packed with ashita both work fine, wit...
by TeoTwawki
Fri Jul 20, 2018 11:53 pm
Forum: Custom Applications and Tools
Topic: Attempting to create a new custom item
Replies: 5
Views: 3991

Re: Attempting to create a new custom item

Maybe. might be burdensome to try and overwrite item data in memory like that. you'd also have to find where it is in memory first, and you'd probably have to use raw memory injections instead of the handy built in function I used for object names. The entities already had functions to manipulate th...
by TeoTwawki
Fri Jul 20, 2018 11:43 pm
Forum: Scripting
Topic: New Augment ID's (to me anyway)
Replies: 5
Views: 931

Re: New Augment ID's (to me anyway)

832 Additional Effect: Fire Dmg +5 833 Additional Effect: Ice Dmg +5 834 Additional Effect: Wind Dmg +5 835 Additional Effect: Earth Dmg +5 836 Additional Effect: Lightning Dmg +5 837 Additional Effect: Water Dmg +5 838 Additional Effect: Light Dmg +5 839 Additional Effect: Darkness Dmg +5 840 Addi...
by TeoTwawki
Mon Jun 11, 2018 6:15 pm
Forum: General Chat
Topic: New Style needed
Replies: 6
Views: 15423

Re: New Style needed

He's not looking to abandon the software, or I'd beg him to switch to Simple machines Forum. Got a nice converter tool and themes set up to look like what he already had and better antispam and I don't hate it and ..and.. >.> cough anyways.. Whasf do you have any logs from our IRC days? I think I re...
by TeoTwawki
Mon Jun 11, 2018 6:05 pm
Forum: Client Setup & Guides
Topic: Is it possible to allow the En spells to target other allies?
Replies: 2
Views: 494

Re: Is it possible to allow the En spells to target other allies?

Even if you change its targeting in the server, the client does some enforcement of what a valid target is on its side, but usually only on the actual menu allowing you get around it by using "/ma spellname <t>" or an addon (window or ashita) to automate the target+cast
by TeoTwawki
Fri May 18, 2018 9:17 am
Forum: Public Servers
Topic: Vana Skies now up!
Replies: 7
Views: 2088

Re: Vana Skies now up!

Juggalo wrote:Server is officially closed. Thanks for playing.
:cry:
by TeoTwawki
Sat May 05, 2018 12:19 pm
Forum: Troubleshooting
Topic: Resetting a skill to 0
Replies: 4
Views: 854

Re: Resetting a skill to 0

It's because it is a quested weaponskill that shouldn't be showing up at all. The bug isn't that you lost it, the bug is that it was ever there. Could have sworn we *fixed* that bug already though.
by TeoTwawki
Mon Apr 30, 2018 6:05 pm
Forum: Custom Applications and Tools
Topic: Attempting to create a new custom item
Replies: 5
Views: 3991

Re: Attempting to create a new custom item

Because that information is in your clients dat files not just the server. The client doesn't get the item name and helptext from the server, Square Enix didn't design it that way (it would be sending more data in a game originally designed to be played on dialup internet).
by TeoTwawki
Sat Apr 14, 2018 10:37 pm
Forum: Contributing
Topic: new configuration setting: subjob level cap
Replies: 6
Views: 2084

Re: new configuration setting: subjob level cap

If you don't want it to apply to mobs as well you'll need an if/else conditional check for the entity type. Back when I wrote the setting mobs core code guts were a little diff and now they call the same function to set their sj level. I forgot all about that. void CBattleEntity::SetSLevel(uint8 slv...
by TeoTwawki
Sun Apr 08, 2018 8:40 pm
Forum: Contributing
Topic: new configuration setting: subjob level cap
Replies: 6
Views: 2084

Re: new configuration setting: subjob level cap

Yeah mostly. You can still find that segment in battleentity.cpp and just set the subjob capping to whatever you wnat your server to use, or use this old post thread as a guide to make it adjustable still. The search server edits are no longer needed. I could turn it into a proper setting in project...